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Re: [MOD][WIP] Stations Job
Posted: Tue Jan 06, 2015 12:40 pm
by stargateprovider
R4V3-0N wrote:I can't wait!
(also I remember you needed a crystal station. CE recently added it in. do you have it on this mod?)
Yes and here's type B Crystal station that CE doesn't have. Ha!

Re: [MOD][WIP] Stations Job
Posted: Tue Jan 06, 2015 3:00 pm
by R4V3-0N
stargateprovider wrote:R4V3-0N wrote:I can't wait!
(also I remember you needed a crystal station. CE recently added it in. do you have it on this mod?)
Yes and here's type B Crystal station that CE doesn't have. Ha!

It may be my eyesight but that red sure does look like snow.

Re: [MOD][WIP] Stations Job
Posted: Wed Jan 07, 2015 2:38 pm
by dalolorn
Yeah, it's white. I like it.

Re: [MOD][WIP] Stations Job
Posted: Wed Jan 07, 2015 5:31 pm
by 4DaDiamonds
This mod looks truly amazing.
I will be
MORE than happy to beta test this *wink wink*
Quick question:
A. Will this be compatible with CE? Especially with how the stores function (This may need a little 'editing' due to
you being the store) I can't live without it! ;D
(Also, relating to additional augments, I think you should just add more trade goods and make CE's compatible through a patch...?)
- 4DaDiamonds
Re: [MOD][WIP] Stations Job
Posted: Thu Jan 08, 2015 1:25 am
by R4V3-0N
dalolorn wrote:Yeah, it's white. I like it.

So do I actually. Wish this was the type C.

Re: [MOD][WIP] Stations Job
Posted: Thu Jan 29, 2015 4:29 pm
by stargateprovider
So. everything seems fine, Error Checker doesn't detect any problems but the mod crashes at random moments, what to do? Should I post the crash log, blueprints or something?
Re: [MOD][WIP] Stations Job
Posted: Thu Jan 29, 2015 7:28 pm
by 4DaDiamonds
stargateprovider wrote:So. everything seems fine, Error Checker doesn't detect any problems but the mod crashes at random moments, what to do? Should I post the crash log, blueprints or something?
Do you have mods installed?
Are you on a 100% clean save?
Tbh, I don't know, however, why not let me see if it crashes on my PC?
At least then we could rule out the possibility of it being a bug with your PC/FTL save...
EDIT: Maybe it's to do with the amount of RAM allocated to the game? Sounds unlikely, but if it adds a lot of complicated events/in-game checks it could be exceeding this? (Also FTL Error checker may not be designed to check for this)
Re: [MOD][WIP] Stations Job
Posted: Fri Jan 30, 2015 11:31 am
by stargateprovider
Ok, I'll send you a PM.
Re: [MOD][WIP] Stations Job
Posted: Wed Apr 08, 2015 12:40 am
by xxcrash101xx
im so excited for this when it comes out im gonna download it straight away :p
Re: [MOD][WIP] Stations Job
Posted: Wed Apr 08, 2015 1:11 am
by TheFallenAngel359
Is that station (the type B variant) being used? It would fit right in with a part of my mod. Or maybe I could use the Crystal Station from CE, but I feel like that may be pushing the envelope.