5thHorseman wrote:I'm hoping to have something by the end of the weekend. My current thought is one of:
26 power and a full battery to start.
30 power and no battery station.
Any preferences? There's good and bad points for both. I'm personally leaning toward the 30-to-start just to cut the micromanagement down.
Here's an idea, keep the 80 power bars.
Add a Long-Ranged Sensors augment to avoid ion storms, add something to the backstory explaining that the extremely powerful reactor reacts violently with ion storms, enough to destroy the ship. And because the Potential a prototype and obviously not finished, this issue was never fixed.
30 power bar on the ship is just 1 more than regular ships (with full battery), not really anything special.
Plague Courier Six wrote:Well I have no clue on just how modding works so I guess I'll just say as close to the orignal as you could make it without the advanced edition throwing a hissy fit.
Courier Six? What the heck are you doing here? Aren't you supposed to be in the Mojave?!