I think that is too different from the original design for this ship.Vortex Modworks wrote:Why not change the engi med bot dispersal to improved emergency respirators? It would have the same effect, and there would be no need to disable the Mind Control systems on enemy ships. (Also, the Slug engineers that shut off your medbay won't be a problem.)
[SHIP] The Amber Shard
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] The Amber Shard
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- Joined: Sun Sep 23, 2012 8:06 am
Re: [SHIP] The Amber Shard
Would be a nice type B, though.RAD-82 wrote:I think that is too different from the original design for this ship.Vortex Modworks wrote:Why not change the engi med bot dispersal to improved emergency respirators? It would have the same effect, and there would be no need to disable the Mind Control systems on enemy ships. (Also, the Slug engineers that shut off your medbay won't be a problem.)
- R4V3-0N
- Posts: 1287
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Re: [SHIP] The Amber Shard
because the medbay is a O2 room but for crystals only.
That and this was origianl to this ship.... do not worry, I am already making a ship like that stated with Resp's.
That and this was origianl to this ship.... do not worry, I am already making a ship like that stated with Resp's.

R4V3-0N, a dreamer.
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- Joined: Thu May 29, 2014 7:49 pm
Re: [SHIP] The Amber Shard
Never mind, I'm such a goof, the entire point of this ship is to keep this ship's medbay alive. I didn't think about that earlier.



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- Joined: Fri Jun 03, 2016 7:35 pm
Re: [SHIP] The Amber Shard
As much as i hate to complain, The crystal Crew reskin doesnt work for me, the crew look normal, its not a big deal but it really annoys me