Re: FTL Captain's Edition 1.269/Inf 1.267/EL 1.266
Posted: Tue Jan 06, 2015 4:35 pm
As a person who studied Engi "biology". One does not simply burn out a nanite...stylesrj wrote:I've got this crazy idea involving Slugs and Mind Control...
If the ship has a Slug, there should be an option to disrupt the enemy's Mind Control System (of course you could use it if they don't have one but that'd be silly) but there's a high risk of failure and a low risk of the Slug being killed from the mental burnout (and it's so severe that not even the Clone Bay can revive them... or maybe it can).
Now I've got this odd idea of every race having a "unique ability" that can be done before combat (or during combat when those interludes come up) that have a "high risk, low reward" kind of approach. So a Slug can disrupt Mind Control, but might die... an Engi or a Ghost could do emergency hull repairs, but might die from burning out their nanites/processors... a Zoltan could upgrade the reactor (or become reactor energy) but will be consumed in the process... etc.
I dunno what the Rocks could do... maybe tear off their bodies to make missiles while a Crystal becomes a Crystal weapon? Just small things that may give you the edge in combat but could also end a run if you're not careful.
Engi's are not really the race that'll sacrifice itself either... in fact in vanilla / lore they are known for sacrificing others to be safer....
A prime example is the Engi leading you to a trap where a rebel comes up to get you. Or how that Engi guy who leads the engi brigade asks an out dated federation cruiser to go spearhead the attack to the flagship....