Hurray! Another multiplayer clone project. :)

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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

2 more ships here! This one is spy.

Image

In ship editor :

Image

This one is... dreadnought's brother?

Image

In ship editor :

Image
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

What I got on Osprey 2.0:
Image
I am leaving this to srul for now.
Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Manters »

The_Bear wrote:What I got on Osprey 2.0:
Image
I am leaving this to srul for now.
This looks like the U.S.S Voyager... And I'm ok that.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Manters wrote:
The_Bear wrote:What I got on Osprey 2.0:
I am leaving this to srul for now.
This looks like the U.S.S Voyager... And I'm ok that.
What kind of ship is that?
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Post by EmpressLexi »

Spektor, do you have skype~?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Latest update:
Next thing on the list is the money system.
Anyone has any suggestions on how to call it and what icon they should have?
Or do we just leave it as "Scrap"?

Also I think there was some suggestion from someone to make it so that you can buy new stuff(ships, systems) for money,
But upgrading requires SCRAP.

Last time I though it would be too hard to balance everything with 2 currency systems.
I still think it won't be easy - but perhaps there is sense in doing it like so?

P.S.
I'm so excited with the changes that will be in the next update. :mrgreen:
Upgradable systems, collecting scrap, rebalanced power requrements for systems, sector scanning for tracking ships, and more :mrgreen:
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:Latest update:
Next thing on the list is the money system.
Anyone has any suggestions on how to call it and what icon they should have?
Or do we just leave it as "Scrap"?
It should be called "Building materials". You build the ship, using it, you upgrade systems with it, and you repair ship with it. Icon is same as scrap.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote: It should be called "Building materials". You build the ship, using it, you upgrade systems with it, and you repair ship with it. Icon is same as scrap.
Well in that case I will probably keep the name also.
It will be scrap(as scrap metal).

But I'm more interested in the name for the money currency - the one that you use to buy new stuff(new ships, new systems).
You will be able to by scrap for it also.

Right now my best option is - Credits.
But I still need a good icon for it.
And a new icon for scrap would be good also.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Idea for my idea: ships drop scrap/Building materials that you can trade in for money, you get money from quests.
When the battle is over all the scrap moves and dividez equally to all player ships.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Another idea: If you have an AI system you can get your ship to take the fastest route to a sector and make it defend itself, this would make my attacks on the imperatus empire much more interesting because their ships could defend themselves.
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