Uhh, Sleeper...
How do we give the AI Avatar Generator an 'empty bacon'?
Edit: Hmm, my first hologram, Bra'tac, has been handed over to a bounty hunter in exchange for 82 scrap. Considering the 10 scrap cost of generating him... profitable. >:D
Re-edit: Intriguing. Apparently repairing systems has the effect of 'armoring' them. You can't add more system power than their level, but they do have more maximum bars than they have levels. Noting, however, that subsystems automatically gain temporary levels when hit by bombs like that one.
To clarify: I hit several of my systems with the repair bomb while they were intact (in response to a certain minelaying Mantis interceptor), and before the following FTL jump, I realized my doors were suddenly upgraded blast doors instead of the regular doors I had before. Assuming it was a repair bomb that did it, I threw one at the sensors. Consequently, the sensors could now see everything about the battleship I ran into after that. Furthermore, it seems that I hit the doors with several repair bombs, as they withstood multiple swarm missile impacts without degrading, while the sensors reverted to normal after the first two blasts.
I am uncertain as to whether this behavior also appears in engines, but I think it could. Of course, as I said, you can't 'upgrade' anything other than subsystems with this bug, but... very interesting.
Re-re-edit: I'm suddenly finding that there are far too few "Nothing happens." beacons.
Re-re-re-edit: Also, to add to PaladinGreco's post: Bounty hunters are immune to hacking. I didn't receive the option to disable their shields.