The Hawk wrote:Kieve, I think you are right. Using OP ships won't teach me anything. I'll try to get into modding and create my own ship because from what I've seen, people that creates ships tends to leave boarding ship shieldless (I've posted a mod request for boarding ship and someone said they had a mod that had boarding ship but they were not my kind).
Always the better option, if you have something more specific in mind. Aside from tailoring the ship / game to your tastes, it teaches you a lot about the game's inner workings, and you'll get a better idea of what is / isn't possible. Go for it

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Just a question: making a ship that starts with more than four crewmember is an OP ship? If I'd make one, it'd be adapted for boarding in infinite space. Also, is it possible to tweak the teleporter system? I've asked this before but only drktemplar has answered me with... I think it was no but maybe someone else knows more about this than him (I'm not implying any insult to drktemplar, I mean, he works with sector and events, not ship but I have no idea what modding looks like so it might have no difference)
-More than four is probably OP, yes. Most ships start with two or three, and if you plan on using it for Infinite Space, you get the option of an additional crewman from the very beginning. Remember to leave room to grow - the fun is in the journey, not the destination (and in IS's case, it's
all journey).
-It's possible to "overcharge" a teleporter, with more than three energy bars, but the catch is it has to be set that way in the blueprints from the start (which is also kinda OP). It decreases the cooldown time. But if by "tweak" you mean alter the mechanics of it to teleport on your own ship or teleport enemies off? Nope. That's game code and no amount of XML modding can touch it.