Re: The sM Polish Kit 1.32 for AE [CE Support + Modules]
Posted: Fri Dec 26, 2014 10:17 am
Thanks for your work. I might not boot up FTL as much as I used to (I go on seasons or something like that), but be sure that every time I do, I check for updates on sMPK, and I always will, you champ.
Mod order shouldn't be an issue, but I too will look into it regardless. Maybe I was just imagining things with the Scythe...
One last thing: There is no graphical difference between the Hermes and Apollo missile launchers, right? I had both at the same time, and while I didn't have the time to see if they had different missile textures (I'm sure they do), the launchers themselves were identical. Just a very minor issue though, as it's probable that they've always been that way, and the fact that one can camouflage as the other when on an enemy can also be interesting, though could be reflected in the weapon's trivia description (where the Hermes is an Apollo redesigned for speed, or contraviceversa).
BTW, I see that you had a recent discussion about the Oxygen system. If you remember, a long time ago I asked of you if you could change Oxygen's default shop price to 50 scrap, as I liked to play a Vortex that starts without Oxygen (but with lv2 Cockpit) nor crew, relying more on the Hologram Generator and the drones, initially, and only buying Oxygen if I get one or two interesting crew members on encounters (I once had a Zoltan left to his own self-powered medbay for two whole sectors. He almost survived the flagship, doing his own thing). So yeah, I asked you to up its price to 50 just so I didn't have to mess with that, as that would also let other people do oxygenless starting layouts without having to worry to fix the system's price on their mod. Just to standarize things, and I still think it's a good idea even if you don't include any oxygenless starting layout.
Mod order shouldn't be an issue, but I too will look into it regardless. Maybe I was just imagining things with the Scythe...
One last thing: There is no graphical difference between the Hermes and Apollo missile launchers, right? I had both at the same time, and while I didn't have the time to see if they had different missile textures (I'm sure they do), the launchers themselves were identical. Just a very minor issue though, as it's probable that they've always been that way, and the fact that one can camouflage as the other when on an enemy can also be interesting, though could be reflected in the weapon's trivia description (where the Hermes is an Apollo redesigned for speed, or contraviceversa).
BTW, I see that you had a recent discussion about the Oxygen system. If you remember, a long time ago I asked of you if you could change Oxygen's default shop price to 50 scrap, as I liked to play a Vortex that starts without Oxygen (but with lv2 Cockpit) nor crew, relying more on the Hologram Generator and the drones, initially, and only buying Oxygen if I get one or two interesting crew members on encounters (I once had a Zoltan left to his own self-powered medbay for two whole sectors. He almost survived the flagship, doing his own thing). So yeah, I asked you to up its price to 50 just so I didn't have to mess with that, as that would also let other people do oxygenless starting layouts without having to worry to fix the system's price on their mod. Just to standarize things, and I still think it's a good idea even if you don't include any oxygenless starting layout.