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Re: Hurray! Another multiplayer clone project. :)

Posted: Sat Mar 12, 2016 9:23 pm
by ZXDarkblade
Srul wrote:
ZXDarkblade wrote:What's the resolution for character sprites? I have an idea for some of the races that I wanted to screw around with, but I couldn't find the human sprites in the file structure.
You'll find human sprites in this file :
Image
Just open it with an archiver
Ahh, okay. I forgot about trying to check the .jar.
Thanks.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Mar 13, 2016 3:14 am
by EmpressLexi
Just gotta say, I absolutely love the feel of this, even in this early stage, I play with it almost every day since I found it and it's really quite fun, I really hope that this gets big and I'm looking forward to being a part of the community <3

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Mar 13, 2016 5:28 am
by ZXDarkblade
I created my ideas for the rock/metal/gem and air/energy/fire species.
http://imgur.com/a/3eKow
Feel free to use any or none of it as you see fit. Most of the text is flavour and doesn't really do much in the way of gameplay, and I do realize that some of the stuff might be a bit hard to implement. I was just in a kind of creative mood, haha. Even if it isn't used, it was still some good practice for writing stuff and making sprites. If you do want to use any of it, tell me and I can create the animations for it.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sun Mar 13, 2016 7:14 pm
by Srul
Made another ship. But it's not just a ship. IT'S A MOTHERSHIP !!11ONE1!

Image

It has a room reserved for a shipyard. I've marked it with a red circle.

Image

Re: Hurray! Another multiplayer clone project. :)

Posted: Mon Mar 14, 2016 5:18 am
by SciGuy303
Hmmm... the center looks a bit bland and 2D. Maybe add some shading?

Re: Hurray! Another multiplayer clone project. :)

Posted: Mon Mar 14, 2016 8:10 am
by Srul
SciGuy303 wrote:Hmmm... the center looks a bit bland and 2D. Maybe add some shading?
Is it better now?

Image

Re: Hurray! Another multiplayer clone project. :)

Posted: Mon Mar 14, 2016 8:16 pm
by kcd.Spektor
Srul wrote:Made another ship. But it's not just a ship. IT'S A MOTHERSHIP !!11ONE1!
Nice ship. :)
But I see it rather as a big cargo ship.
Or perhaps it will be a massive drone carrier later :)
Also I have a suggestion for this and the previous(flag) ship:
Can you add something to the engines bit - so that it doesn't look so plain straight?
Other than that the ships look great! :)
ZXDarkblade wrote:I created my ideas for the rock/metal/gem and air/energy/fire species.
http://imgur.com/a/3eKow
Feel free to use any or none of it as you see fit.
This is great, I like it! :)
Most of the text is flavour and doesn't really do much in the way of gameplay, and I do realize that some of the stuff might be a bit hard to implement.
I was just in a kind of creative mood, haha.
All that flavour is just perfect!
Even if it isn't used, it was still some good practice for writing stuff and making sprites. If you do want to use any of it, tell me and I can create the animations for it.
I'd really like to use it.
Though I have some suggestions on what to change/add.
The Saxums
1. For the Ferrus - take the first pair from the Ferrus sprite. + add some small details, like belt or torso outlines(just a little bit).
2. For the Petrus - take the second pair from the Ferrus sprite, but make it with the color and cracks of the 4th pair in the Petrus sprite.
3. For the Corras(instead of Gemmus) - take the first pair from the Ferrus sprite, but make it a bit more spiky and crystally like, + make it a bit more white(perhaps?).
The Caelums
1. For the Flamus(fire) - take the 5th pair from the Gemmus sprite, but make it thinner(so that it looks taller). + maybe some more flame details
2. For the Vis(air) - take the new Flamus sprite, but make it with white color and add some windy looking lines(some details).
3. For the Animus(Energy) - take the new Flamus spirte, but make it more white and add some electric cracks and sparks around (with blue color maybe?)

I'd really love to see some new animations :)
HarkintheMantis wrote:I dont think any multiplayer project has every got this far
get it done faster man I have itching to try it
Thanks for words of support - they really help :)
EmpressLexi wrote:Just gotta say, I absolutely love the feel of this, even in this early stage, I play with it almost every day since I found it and it's really quite fun, I really hope that this gets big and I'm looking forward to being a part of the community <3
Thank you very much for the kind words :)
Manters wrote:So, the Spiders. As I like the mantis, I like these guys too. Here's my offering of a backstory for them.
The Giant Spiders evolved on the planet of Arrasdas in the Gerali System. At the moment the species is split into two groups, (Possibly three)
...
Nice! I like it.
I will make some adjustments to it but the base is really good! :)
I think that the core mass of the Spiders should be the Swarm rulled by the Queen.
When the Queen get's old the strongest "princesses" start fighting(building intrigues, etc.) to become the new queen.
When the candidate "Princess" overthrows the old Queen - she becomes the new Queen.
All who were loyal to the old queen must now swear loyal to the new one.
But some of the spiders who were most loyal to the old queen - can not change their loyalty - so they flee/are exiled.
And the exiles have to live out as they can - the some times group up, start to trade with other races, go into science, (or become Spider pirates?)

Re: Hurray! Another multiplayer clone project. :)

Posted: Mon Mar 14, 2016 8:57 pm
by jrb00001
I am currently trying to write a small launcher which allows to download and start the game and even connect to a server with a simple click to a link. It already works but I want to improve the security. To allow a sandbox (and nobody is going to sign a blob to give it all-permissions) I need to know a few things and a few fixes from you:
  • Which version of libgdx do you use?
  • Do you use any other libraries with native parts? And which versions?
  • Which version of kryonet do you use?
  • Please remove all references to internal jdk classes. An example are the references to "sun.misc.BASE64Decoder" and "sun.misc.BASE64Encoder" in shampoo.q.
  • Probably a bit more but I can not tell that yet.
Please note that the obfuscation was a bad idea. It does not help against vulnerabilities (it took 10 min to exploit one) but it slows my efforts to do something good (I wasted a few hours on the launcher only to work against obfuscation!). I will treat all obfuscated classes as blob and you can not expect any help from me for them.

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue Mar 15, 2016 7:37 am
by Srul
kcd.Spektor wrote: Also I have a suggestion for this and the previous(flag) ship:
Can you add something to the engines bit - so that it doesn't look so plain straight?
I've added some shading and airlocks

Image

Also, here's the final version of mothership-like thingy. It has 1.6% more shading and an emblem

Image

Re: Hurray! Another multiplayer clone project. :)

Posted: Tue Mar 15, 2016 7:50 am
by kcd.Spektor
Srul wrote: I've added some shading and airlocks
Also, here's the final version of mothership-like thingy. It has 1.6% more shading and an emblem
Looks better now. :)