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Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 11:58 am
by Sleeper Service
Thats obviously not intended. Will be fixed in the next update.
ahmedoo wrote:So it's not any kind of bug that it can aim more than one tile in one step? I thought that all focus beams are only 1px long.
Thats intended. Some focus beams would not have been viable with one pixel beam length. That some have target small areas is even mentioned in the weapon tip.
Tip: Focus beams can only hit a single room or a small area, but deal more damage than longer beams of the same tier.
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 12:03 pm
by stylesrj
Thats obviously not intended. Will be fixed in the next update.
Still, I know Zoltan ships are supposed to not attack after negotiations, but if you did have the ability to break truces... or if you wanted to risk breaking the truce
You could play the hypocritical Zoltan that way... "Peace and harmony everyone. What's that? Your weapons license isn't in order? DIE!"
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 5:54 pm
by ahmedoo
1. Order to change:
http://zapodaj.net/d70a045f3bafc.bmp.html
2. Is it possible to negate somehow the events when you can upgrade reactor for some amount of missles, fuel, drones like in the picture below, when you have full reactor?
http://zapodaj.net/9c3eed318f2aa.bmp.html
I was curious aboout that so I clicked then the message showed up with the info that reactor is full but still I had to pay those drones etc. Can you try do something to give back those cost or just make not to show up such an events, just in case when you don't remember if your reactor is full or not?
3. If there's someone who make music to awesome music addon I have some songs which could be inspiration to f.e. new sector or existing sector:
Muse - Take a Bow
Muse - Sunburn (from 3:30, theme in background)
4. Maybe I'm wrong because didn't check this to be sure but when I istalled the addon which reverts changes made to player ships I had strange feeling that some of the ships with mind control, hacking, backup battery etc. didn't generate. I will check this again soon but for now I gave you only the info about it.
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 9:03 pm
by Sleeper Service
ahmedoo wrote:Is it possible to negate somehow the events when you can upgrade reactor for some amount of missles, fuel, drones like in the picture below, when you have full reactor?
None that I know of.
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 10:34 pm
by blogg10
Just some feedback; I think the difficulty of certain things needs tweaking - especially with regards to the Endless addon. Since I completed the game for the first time, I tend to play on Normal, and now I play on Hard with any 'easy' ships (all the ones with full systems, boarding ships etc). However, I have noticed that with the Endless mod, it is next-to-impossible to play the game as certain ships on higher difficulties; on hard mode, for example, playing with the Zoltan C ship (which has barely any power) or the Zoltan B ship (no shields) it is excruciatingly difficult (I relied on pure RNG and barely made it to the third sector over about 20 playthroughs of both) simply because of the huge cost of upgrades coupled with the 'Weak system' penalty. Anyone else encountered this issue?
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Sun Sep 14, 2014 11:14 pm
by ahmedoo
Now I can confirm what I wrote last time. The "CE Vanilla Player Ship Loadouts Addon" disables enemy AE content like ships and weapons. There is no chance for them to generate during run. I did about five runs (one to second sector and one to fourth) and nothing generated. Then I disabled this addon and after that I got for example auto ship with mind control.
There's my mod order once again:
10 Better Planets and Backgrounds 1.3.1
11 Better Asteroids
20 Extra Names Mod 1.1
40 CE Resource Pack 1.246
41 FTL Captains Edition 1.248
42 CE BPaB Compatibility Patch 1.0
50 CE Additional Music Addon 1.248
60 EL Texture Pack 1.24
61 CE Endless Loot Addon for standard CE 1.247
70 CE Vanilla Player Ships Loadouts Addon 1.214b
80 Shiny! UI Overhaul 0.98 CE
81 Ain't Nobody Got Time For That Replacer
82 BetterShipColorNightmareEdition
83 Highres Shields 1.1
90 Random Flagship
And I found strange thing about this station:
http://zapodaj.net/5b9de928081f5.bmp.html
It surrenders just after starting battle. I met it 2 times to confirm that.
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Mon Sep 15, 2014 12:39 am
by RAD-82
Sleeper Service wrote:ahmedoo wrote:Is it possible to negate somehow the events when you can upgrade reactor for some amount of missles, fuel, drones like in the picture below, when you have full reactor?
None that I know of.
You can do it. I'm looking back at an
old post of mine so I can replicate it here. This should prevent the option to waste your supplies from showing up when your reactor is maxed at 25.
Code: Select all
<event name="TRADER_UPGRADES_EXCHANGE" unique="true">
<text load="TRADER_UPGRADES_EXCHANGE_TEXT"/>
<choice req="reactor" lvl="0" max_lvl="24" blue="false">
<text>Agree to the trade.</text>
<event load="TRADER_UPGRADES_EXCHANGE_LIST"/>
</choice>
<choice>
<text>Respectfully decline.</text>
<event>
<text>You decide you need what supplies you have.</text>
</event>
</choice>
</event>
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Mon Sep 15, 2014 2:01 am
by Sleeper Service
ahmedoo wrote:Now I can confirm what I wrote last time. The "CE Vanilla Player Ship Loadouts Addon" disables enemy AE content like ships and weapons.
Nice catch! I think that problem existed for months now.

I'm glad you noticed that.
Download CE Vanilla Player Ship Loadouts Addon 1.248 (MediaFire)Code: Select all
Vanilla Player Ship Loadout Addon 1.248
- Fixed: dlc_override list not appending
[quote="RAD-82"] This should prevent the option to waste your supplies from showing up when your reactor is maxed at 25. [code][/quote]
Wow neat, I wasn't aware that this is possible. Will be fixed then.
[quote="blogg10"]Just some feedback; I think the difficulty of certain things needs tweaking - especially with regards to the Endless addon. Since I completed the game for the first time, I tend to play on Normal, and now I play on Hard with any 'easy' ships (all the ones with full systems, boarding ships etc). However, I have noticed that with the Endless mod, it is next-to-impossible to play the game as certain ships on higher difficulties; on hard mode, for example...[/quote]
So I'm not sure if you are playing Endless Loot with CE Infinite or normal CE, so I'll just generally clarify: CE is designed to be played on normal difficulty. The Endless Loot addon is specifically designed to be played with infinite. Further its always recommended to use non-EL enemy loadouts alongside EL. All of this is mentioned right below the download links.
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Mon Sep 15, 2014 3:23 am
by Russian Rockman
[quote="Sleeper Service]
Download CE Vanilla Player Ship Loadouts Addon 1.248 (MediaFire)[/b]
Code: Select all
Vanilla Player Ship Loadout Addon 1.248
- Fixed: dlc_override list[/quote]
It looks like you may have cut the opening [close] tag out, so the OP Changelog isn't in the "code" window now. ;)
EDIT: And it looks like I left out a close quote... :lol:
Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247
Posted: Mon Sep 15, 2014 8:33 am
by stylesrj
I offered a surrender to a bunch of dirty pirates who had some dirty weapons and a dirty shield. They seemed to be some honourable folk... until they broke the agreement and opened fire regardless.
But when it came to the resources being lost, instead of giving them drone parts, it seemed those dirty, dishonest pirates actually gave me drone parts (the icon was green)
I'm not sure if I then lost a drone part in the counter above or I gained one but still... I'm surrendering to them so why should they be giving me stuff? Maybe they were dishonest but charitable, like my ship with its Slug Repair Gel and Zoltan Shield
EDIT: They then had the audacity to say that I'm breaking the rules of engagement by opening fire after THEY surrendered to me! But good thing I'm was as dishonest as they were
