Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245
Posted: Wed Sep 03, 2014 7:42 pm
Well, I've never encountered any events with Lanius crewmen affecting the doors or hull. I have gotten the one where they offer to reproduce, though.stylesrj wrote:Don't Lanius already have an event like that? They can reproduce in exchange for scrap, reshape the doors in exchange for hull damage... and sometimes they ask if they can fix the hull and if you ask them for what they need, they'll take some scrap, some missiles and drones (probably fuel too) and fix up the hull.Lanius crewmen. It would free up an augment slot from having an alternative to the Repair Kit, or maybe stack with it for even better repairs. And it totally makes sense with how they're portrayed; they can walk out onto the hull no problem, and they can melt/reshape metal however it's needed. When you think about it, they're like a walking Hull Repair Kit once you give them some scrap to work with.
I can't remember though - I use the out-of-fuel events (no distress beacon. Stupid Slugs) by deliberately delaying the fleet by a few hundred thousand jumps and jumping about.
However for some reason I only seem to get repeats of the same one in a sector (even if I play legit and jump from one idle beacon to another). That Lanius, continually polishing his blades...
Is that a bug or a feature of FTL (Or a feature of CE) to prevent someone from jumping around so much in a sector until their entire ship is populated by Lanius?
As for your own problem with Lanius events, I have no clue.