Actually no, the stealth A has pretty good starting augs. It's the Zoltan B that's giving me trouble. I'm giving it a drone recovery arm and a pair of 1 power shield drones and starting drone bay. Might be OP, but I hate that ship.RAD-82 wrote:I'm guessing the Stealth A is your issue? I've seen you use SMM's overwrite code for other things, so I assume you are having problems with this ship having two augments.WhiteWeasel wrote:How do you overwrite starting augments for ships?
Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_STEALTH"> <mod:findLike type="aug"> <mod:removeTag/> </mod:findLike> <!-- Removes all augments --> <mod-append:aug name="{insert augment here}"/> <!-- Repeat to add more augments --> </mod:findName>
Questions here: an inquiry thread! [Updated Sep 15th, 2014]
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

- NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Most people consider Zoltan B to be pretty powerful, actually.
- RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
So you don't want to overwrite, like you asked; you want to add without replacing what is already there.
You just use mod-append rather than mod-overwrite.
You just use mod-append rather than mod-overwrite.
Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_ENERGY_2">
<mod-append:aug name="DRONE_RECOVERY"/>
</mod:findName>
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
What do you guys do when you are stumped for sprite ideas? I'm trying to think of designs for my missile weapons, but can't think of anything.

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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
For chain weapons, can you alter values other than cool down. Such as a weapon doing more damage, or getting less accurate each time it fires?
Also can you change the fire rate for burst weapons? So instead of it going --pew--pew--pew-- you can make it faster like: pewpewpew.
Also can you change the fire rate for burst weapons? So instead of it going --pew--pew--pew-- you can make it faster like: pewpewpew.

- NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
1. Only cooldown and damage can be changed.
2. Unfortunately not.
2. Unfortunately not.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)NarnKar wrote:1. Only cooldown and damage can be changed.
2. Unfortunately not.
2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.

- stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Probably.WhiteWeasel wrote:[
1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)
I thought about a Reverse Vulcan but I'd power down the weapon and power it up again to reset the charge timer if that was the case. So it wouldn't be a viable venture to try.
Also, I think it's one or the other. You can alter cooldown or alter damage, not both.
Captain's Edition has the Swarm Missile. That thing still scares me when it fires despite it only doing like 2 damage tops and damaging my systems once.2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.
You can always go with Burst weapons and use fake projectiles. Although it's not the effect you'd desire.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Anyone know where the <tooltip>text</tooltip> for your weapon shows up in game?

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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Hey, I finally made my first drone sprite, with the base/on/charged images. Do you have to do anything special to animate them?


