Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 9:30 pm
I re downloaded better planets- both of them. Neither worked, just like before.
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Honey its a screen shot, half of those characters are actually not stationary at all.Russian Rockman wrote:I could attempt to animate those at some point... Since all of those all new characters are pretty stationary. That was one of the main problems I had with creating new animations.
Very nice indeed. Great job!Russian Rockman wrote:Niiiiicceee!!!Sleeper Service wrote:Sure thing.![]()
I could attempt to animate those at some point... Since all of those all new characters are pretty stationary. That was one of the main problems I had with creating new animations.
Also , I like the addition of a few aliens, but I think there should be just a few more. I know the Mantis are hostile, but I think you could have a Mantis in there somewhere and 1-2 mor Engis couldn't hurt. The Federation is supposed to be this united front. Slugs may be pushing it though, but you could probably have 1. I understand not having Lanius and Crystal though obviously.
By "stationary" I meant they are not walking around like the Rock, but they can move and do animations still.Sleeper Service wrote:Honey its a screen shot, half of those characters are actually not stationary at all.You hinted on how to animate the hangar and of course I kind of went with that technique. You also never sent me your WIP stuff, so I have no idea how far you got. As far as I can tell the right side of the hangar can't be animated properly, cause the game uses mirrored duplicate of the repair lady and that will mess things up when using her anim sheet as a base for animations there. Did you try that anyway? How far did you get with animating the hangar?
Hey Ice, great job! I'll work these in for the next updates. Thanks for your help.IceMaverick wrote:Hey Sleeper Service, it's IceMaverick, you tune in to my stream on twitch to watch me fail pretty hard at your mod sometimesAnyways, I said that I had noticed a lot of typos and such in various events and have begun to screenshot each instance. So I now present to you my first collection of typos and errors!
Re-download CE and its related files then?condonzack wrote:I re downloaded better planets- both of them. Neither worked, just like before.
I was using about 12 frames I think, twice as many as you have right now. Lets just say the image was really freaking long... Extending the image all the way across the screen is indeed not optimal, but it worked for me. If you want to animate the right side at all, that is what I would suggest. Here's something I found useful. You can copy the actual background into each frame of the animation. Since it doesn't move it doesn't make a difference, but it makes placement easier. You could also remove it easily with layers if you really wanted to.Sleeper Service wrote:How many frames did you use and how large was the actual image? Cause I wanted to have many frame for the left side (at this time assuming that the right side would actually work as a separate image), I defined a smaller frame size for the image. Extending the image all the way across the hangar does not seem optimal. I find that the absence of additional animation on the right does not show that much.
Did you test if that actually works ingame? Cause image sizes beyond 2000 did not work for me on other circumstances (as explosions and such). Yet again that was pre AE...Russian Rockman wrote:I was using about 12 frames I think, twice as many as you have right now. Lets just say the image was really freaking long... Extending the image all the way across the screen is indeed not optimal, but it worked for me. If you want to animate the right side at all, that is what I would suggest.
Yes, I always test stuff. I think it even worked at about 20,000 pixels long in this case.Sleeper Service wrote:Did you test if that actually works ingame? Cause image sizes beyond 2000 did not work for me on other circumstances (as explosions and such). Yet again that was pre AE...Russian Rockman wrote:I was using about 12 frames I think, twice as many as you have right now. Lets just say the image was really freaking long... Extending the image all the way across the screen is indeed not optimal, but it worked for me. If you want to animate the right side at all, that is what I would suggest.