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Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 7:14 am
by Sacarathe
Hi, Im mid game atm so cant check, the achievements for the rock ship are not grammatically clear enough for me to understand them, can anyone clear up the first one about fire, does it mean on your own ship or on the enemy ship. I get that it means killing in melee in a room on fire.

Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 7:24 am
by Spleenling
Has anyone got the secret ship events since the patch to make them more common?
I haven't got a single one

Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 9:55 am
by fall_ark
Spleenling wrote:Has anyone got the secret ship events since the patch to make them more common?
I haven't got a single one

Quite a few Damaged Stasis Pod - it has a distress signal so should be fairly easy to catch.

Zoltan research facility, about 3 times. Saw secret beacon twice, I think.

Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 5:40 pm
by Sacarathe
Sacarathe wrote:Slug Cruiser
To Unlock:

>Sensors Rank 2 (Maybe 3 is required) or a Slug (Long Range Sensors may also work)
>Go to Slug Homeworlds (Purple Sector)
>A lot of the Slug ships will surrender once hurt in exchange for what's in their stores. Do this. Once of them will have an experimental weapon, Instead, ask for some data. You get a quest marker.
>At the new quest node, choose whichever Blue option you have. You'll get in a fight where the enemy is powering up FTL to get away. Destroy the ship and congratulations, you get the Slug Cruiser.
I just reached "choose whichever Blue option you have" - there was no option given. What is the requirement?

Heres what i did have.

Image

Also, in sector 6 and the exit is 3 jumps into rebel territory.
Attempt 2, still not blue option, or slug ship. Had a slug and level 3 sensors.

Image

(Right click view image)

Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 9:23 pm
by Gorlom
Oh dear that is horrible what your screenshots do to the forum. Is there any way to just link the screenshot instead of posting those malformed rectangles?

well the sensors are offline in the nebula so rank 3 sensors doesn't help. But that slug should help... I completed it through the slug myself. Guess you should try to get hold of a long range scanner or rank 2 stealth and see if those work

Did you try to sneak this time? Justin said they had simplified some ship unlocking quests... so maybe there is no blue options anymore.

Re: Complete Ships Guide

Posted: Sun Sep 09, 2012 11:48 pm
by fall_ark
Definitely still blue options. Do you have augmentations? I think I used long ranged sensor in the stealth one.

Re: Complete Ships Guide

Posted: Mon Sep 10, 2012 1:35 am
by Spleenling
fall_ark wrote:
Quite a few Damaged Stasis Pod - it has a distress signal so should be fairly easy to catch.
Why couldn't find it been avoiding the distress because it didn't give one before

Re: Complete Ships Guide

Posted: Mon Sep 10, 2012 2:33 am
by Arebane
I made it to the slug ship quest site with a slug and level 2 sensors. There were no blue options as posted above. I selected charge in and killed the enemy ship quickly, but the slug ship prize had already left.

Re: Complete Ships Guide

Posted: Mon Sep 10, 2012 6:37 am
by Gorlom
Arebane wrote:I made it to the slug ship quest site with a slug and level 2 sensors. There were no blue options as posted above. I selected charge in and killed the enemy ship quickly, but the slug ship prize had already left.
We have never said rank 2 sensors give a blue options. It's long range sensors (the augmentation) that gives a blue option.
I don't know why a slug crew member suddenly doesn't give a blue option. might be a bug?

Re: Complete Ships Guide

Posted: Mon Sep 10, 2012 6:59 am
by Matthew
There are no blue options at that point. Try being a little less aggressive and you might find some blue options shortly after...