Hard-coded FTL Modding

Discuss and distribute tools and methods for modding. Moderator - Grognak
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TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: Hard-coded FTL Modding

Post by TheFallenAngel359 »

Wait, is somebody else reviving Overdrive, or at least attempting to recreate the game?

I got caught up in finals, so unfortunately I wasn't even able to respond to JLPH as he was having legal issues. But if someone else is attempting to start from scratch... I'm more than happy to help.
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NarnKar
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Re: Hard-coded FTL Modding

Post by NarnKar »

@Fallen Currently the only active work is with BFrizzleFoShizzle, and possibly Northern Warrior (if they show up again). Both of these are DLL injection, and not attempts to rewrite the game.

John Luke Pack Hard was trying to rewrite FTL from scratch, in their thread "A Drive for Overdrive". JLPH's project got shut down by the FTL devs due to legal issues, and will not be worked on again, ever. The original "FTL: Overdrive" by Vhati has been mothballed for a long time.
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TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: Hard-coded FTL Modding

Post by TheFallenAngel359 »

Right, I'm aware of the shutdown. I also didn't realize that the new project is a DLL injection, so there's that.

In any case, if BFrizzleFoShizzle and/or Northern Warrior need help, I'm more than willing to offer my services, though I'm not sure how much I can do.
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Offlithium
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Re: Hard-coded FTL Modding

Post by Offlithium »

I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
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mr_easy_money
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Re: Hard-coded FTL Modding

Post by mr_easy_money »

Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
https://www.subsetgames.com/forum/viewt ... 11&t=30297
https://www.subsetgames.com/forum/viewt ... 11&t=30306
https://www.subsetgames.com/forum/viewtopic.php?t=30292
https://www.subsetgames.com/forum/viewt ... 11&t=30308
Offlithium
Posts: 26
Joined: Wed Apr 06, 2016 8:58 pm

Re: Hard-coded FTL Modding

Post by Offlithium »

mr_easy_money wrote:
Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
https://www.subsetgames.com/forum/viewt ... 11&t=30297
https://www.subsetgames.com/forum/viewt ... 11&t=30306
https://www.subsetgames.com/forum/viewtopic.php?t=30292
https://www.subsetgames.com/forum/viewt ... 11&t=30308
I mean, how does he get them to fit on screen?
Mumen
Posts: 1
Joined: Wed Jul 19, 2017 10:45 am

Re: Hard-coded FTL Modding

Post by Mumen »

BFrizzleFoShizzle wrote:I can pretty much do all the assembly/reverse engeering myself, since I have heaps of experience with that. I'm also more than happy to teach people how to disassemble/reverse engineer the game if they want to help with that.
Deal. I want to learn about reverse engineering, writing APIs and dll injection. I acutally have one game with hard-coded feature I want make mod for, but I'm quite green. I just completed Cheat Engine's tutorial. If you willing to teach me I will help you with your stuff.

Please contact me If you are interested.
Northern_Warrior
Posts: 65
Joined: Sun Feb 26, 2017 2:34 pm

Re: Hard-coded FTL Modding

Post by Northern_Warrior »

Just so everyone knows, this project is being continued at: http://subsetgames.com/forum/viewtopic.php?f=12&t=32275
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