Page 5 of 7
Re: Aer FTL - Star Trek Mod
Posted: Wed Oct 26, 2016 6:41 am
by stylesrj
Do the Torpedo weapons have full shield piercing and use Missiles?
Also, ya think Fuel could be renamed into something more Star-Trekky, like Dilithium Crystals? Drone Parts could be Shuttlecraft, although some ships use Drones...
Re: Aer FTL - Star Trek Mod
Posted: Wed Oct 26, 2016 9:08 am
by Jamestg
New Version is onlne. Please load Aer - Rec and AerFTL.
Photon Torpedoes have 2 Shield Pierce and Quantum Torpedos 3 Shield Pierce. Polaron Torpedos have 5 shield pierce. They are like the mines from CE. I did not add new Rockets (only the Fire Rocket and the Ion Rocket), so I added Torpedoes.
And Yes, They use Missiles.
Re: Aer FTL - Star Trek Mod
Posted: Thu Oct 27, 2016 10:10 pm
by Auron1
I have found two typos:

*too strong
*out of curiosity
As for the empty beacons, have you considered adding more text lines more than those 2~3 currently available? I can accept that none ever visited one sector, but hearing that my Vice is marrying a ship all the time or that Mudd did something with some women eventually becomes boring...

Re: Aer FTL - Star Trek Mod
Posted: Fri Oct 28, 2016 9:06 am
by Jamestg
I will make much more Texts, when I have time. I made only so few, because I wanted to Play and test. Much more Texts are comming.
Re: Aer FTL - Star Trek Mod
Posted: Sat Nov 05, 2016 11:55 am
by Jamestg
New Version online!
I changed the Tholian Ships, removed the Arwing and added new Upgrade possibilities.
Many Cloaking mistakes have been corrected.
Re: Aer FTL - Star Trek Mod
Posted: Sat Nov 05, 2016 7:18 pm
by Jamestg
You realy should download the AerFTL.ftl again. I corrected some Upgrade mistakes.
Re: Aer FTL - Star Trek Mod
Posted: Sat Nov 05, 2016 9:56 pm
by Auron1
Some typos here.
Also, question: is the Tholian ship meant to have only 1 crew member and many rooms packed in one?
Re: Aer FTL - Star Trek Mod
Posted: Sun Nov 06, 2016 4:57 am
by Jamestg
Only one crew is intended. So you can have a ship, that works exactly like an automated ship. But you can have of course more crew aboard. The messeage you get, that you can hold pnly one crew member is not true. A bug of the game, luckily. In my new version you have one room with one system. The old version had more rooms in one. I changed that.
Edit: Isee here you are allready using the new version. Which room has more systems in it?
Re: Aer FTL - Star Trek Mod
Posted: Sun Nov 06, 2016 10:44 am
by Auron1
Jamestg wrote:Only one crew is intended. So you can have a ship, that works exactly like an automated ship. But you can have of course more crew aboard. The messeage you get, that you can hold pnly one crew member is not true. A bug of the game, luckily. In my new version you have one room with one system. The old version had more rooms in one. I changed that.
Edit: Isee here you are allready using the new version. Which room has more systems in it?
Actually, I was wrong: all rooms are one-sys-only. It's the Clonebay texture which fooled me: the bay is located inside the drones sys. room, that's why I was believing there was a problem there.
See how the Clone bay is "empty" while the Drones rooms has two drones and the clonebay structure.
Re: Aer FTL - Star Trek Mod
Posted: Sun Nov 06, 2016 9:17 pm
by Jamestg
I found the clonebay mistake and corrected it. An I changed it.