[Tool] Superluminal 2.2.1 - FTL Ship Editor
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- Posts: 1
- Joined: Sun May 25, 2014 4:32 am
Re: [Tool] Superluminal2 beta 6a
This is probably a stupid question, but how do I 'load' ships that I worked on earlier if they were saved to data/img folders? I have searched the editor and don't know how to do this...
EDIT: Just realised I dodn't read the tooltips too well. .ftl files work fine when put into 'Mod Management'.
EDIT: Just realised I dodn't read the tooltips too well. .ftl files work fine when put into 'Mod Management'.
Last edited by evilbrocolli on Sun May 25, 2014 10:03 am, edited 1 time in total.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal2 beta 7
While it's in this format, you can't. But you can just zip those two folders up, and then you will be able to load it via File > Mod Management.evilbrocolli wrote:This is probably a stupid question, but how do I 'load' ships that I worked on earlier if they were saved to data/img folders? I have searched the editor and don't know how to do this...
Edit
Just released another update: fixed two annoying Linux-specific bugs, and laid groundwork for multiple artileries to become a thing. Boss ships now load all 4 artilleries (weapons & editing is not in yet)
Download link here
Full changelog:
Code: Select all
2.0.0 beta7:
- Some of the previously unloadable ships can now be loaded (missing 'max' attribute on
<crewCount> tag)
- Fixed a bug that would cause systems to be exported evem when the room they've beem
assigned to has been deleted
- Stations are no longer saved for enemy ships, since they apparently don't affect them anymore
- Station Tool is now disabled for enemy ships
- Some of enemy ships' systems' level caps have been raised to 10
- Reworked the way the editor handles systems to allow multiple artilleries
- Improvied resize detection on Linux environments -- grid should fit the window most of the time now
- Fixed issues with keybinds on Linux -- temporary workaround
Superluminal2 - a ship editor for FTL
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- Joined: Thu Apr 17, 2014 5:25 pm
Re: [Tool] Superluminal2 beta 7
So there's support for more than one artillery system, but how do I actually have two artilleries? My new ship just removes the old one.
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- Posts: 38
- Joined: Mon May 05, 2014 9:42 pm
Re: [Tool] Superluminal2 beta 7
I don't believe it's support for multiple artillery, but it just lets the boss ship load four in.InventorRaccoon wrote:So there's support for more than one artillery system, but how do I actually have two artilleries? My new ship just removes the old one.
I'm still getting that null error when trying to save a ship. It happens when I Load Ship, and then try and 'Save' or 'Save As' any type.
Code: Select all
16:03:30.762 [main] ERROR com.kartoflane.superluminal2.ui.EditorWindow - An error occured while saving the ship: java.lang.NullPointerException
at com.kartoflane.superluminal2.utils.ShipSaveUtils.generateLayoutXML(ShipSaveUtils.java:588)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShip(ShipSaveUtils.java:147)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShipFTL(ShipSaveUtils.java:62)
at com.kartoflane.superluminal2.ui.EditorWindow.saveShip(EditorWindow.java:879)
at com.kartoflane.superluminal2.ui.EditorWindow.access$1100(EditorWindow.java:71)
at com.kartoflane.superluminal2.ui.EditorWindow$11.widgetSelected(EditorWindow.java:596)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:264)
- ih8ih8sn0w
- Posts: 7
- Joined: Thu May 22, 2014 3:52 pm
Re: [Tool] Superluminal2 beta 7
Im getting an error when trying to save a ship
Edit: i get the error when loading a ship from the dat then saving as a resource folder and a .ftl
Edit: i get the error when loading a ship from the dat then saving as a resource folder and a .ftl
Code: Select all
20:21:14.355 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\Kaleb\Desktop\Slipstream Mod Manager v1.4-Win\mods\Red Tide v2.ftl
20:21:14.361 [main] ERROR com.kartoflane.superluminal2.ui.EditorWindow - An error occured while saving the ship: java.lang.NullPointerException
at com.kartoflane.superluminal2.utils.ShipSaveUtils.generateLayoutXML(ShipSaveUtils.java:588)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShip(ShipSaveUtils.java:147)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShipFTL(ShipSaveUtils.java:62)
at com.kartoflane.superluminal2.ui.EditorWindow.saveShip(EditorWindow.java:879)
at com.kartoflane.superluminal2.ui.EditorWindow.access$1100(EditorWindow.java:71)
at com.kartoflane.superluminal2.ui.EditorWindow$11.widgetSelected(EditorWindow.java:596)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:264)
Discord: ih8ih8sn0w\
#9183 get the blue heart here: https://emojipedia.org/blue-heart/
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Re: [Tool] Superluminal2 beta 7
I'm on a mac and when I start it up the icon just jumps up and down then when I click on it it closes out…
I looked around and found a link to the fix thing to put in terminal but the file was removed. I really want to make a ship :c
EDIT: This is what the Superluminal command thing that comes with it says when I double click it
Andrews-MacBook-Pro-2:~ valster$ /Users/valster/Desktop/Superluminal\ Mac-64\ v2.0.0/Superluminal2.command ; exit;
/Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.command: line 21: /Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.app/Contents/MacOS/runme: Permission denied
logout
[Process completed]
I looked around and found a link to the fix thing to put in terminal but the file was removed. I really want to make a ship :c
EDIT: This is what the Superluminal command thing that comes with it says when I double click it
Andrews-MacBook-Pro-2:~ valster$ /Users/valster/Desktop/Superluminal\ Mac-64\ v2.0.0/Superluminal2.command ; exit;
/Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.command: line 21: /Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.app/Contents/MacOS/runme: Permission denied
logout
[Process completed]
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal2 beta 7
Seeing as I've yet to start working on them, and the coming weeks are going to be rather busy for me, that feature is still a ways out. I'll keep working on it in my spare time, but don't expect it to be out soon.sovietbear wrote:When's the gib tool being added?Please, I need it.
Currently the editor is capable of loading multiple artilleries, but cannot edit them.InventorRaccoon wrote:So there's support for more than one artillery system, but how do I actually have two artilleries? My new ship just removes the old one.
You really should give XML a shot, though. It's very easy to comprehend if you have a rudimentary understanding of how computers/programs work.
Got that fixed, thanksih8ih8sn0w wrote:Im getting an error when trying to save a ship

D'oh. Thought I had that fixed. For now, look at FAQ#3Valster wrote:Andrews-MacBook-Pro-2:~ valster$ /Users/valster/Desktop/Superluminal\ Mac-64\ v2.0.0/Superluminal2.command ; exit;
/Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.command: line 21: /Users/valster/Desktop/Superluminal Mac-64 v2.0.0/Superluminal2.app/Contents/MacOS/runme: Permission denied
logout
Superluminal2 - a ship editor for FTL
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Re: [Tool] Superluminal2 beta 7
Thats the post I'm talking about the download link called "This script" leads to an empty dropboxkartoFlane wrote:sovietbear wrote: D'oh. Thought I had that fixed. For now, look at FAQ#3
EDIT: TO do it manually do I just need to copy the bold text?