[Tutorial] Superluminal Guides
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- Posts: 1
- Joined: Mon Oct 28, 2013 7:25 am
Re: [Tutorial] Superluminal Guides
the stations tool simply does not work. i click on a room, no response, i right click, the program crashes.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tutorial] Superluminal Guides
You can only use the station tool on rooms with mannable systems, ie pilot, weapons, engines, shields and medbay.
For any other rooms, it won't work.
Though it shouldn't crash when you right click on a wrong room... Gonna fix that.
For any other rooms, it won't work.
Though it shouldn't crash when you right click on a wrong room... Gonna fix that.
Superluminal2 - a ship editor for FTL
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Re: [Tutorial] Superluminal Guides
Not sure if I'm incompetent or if I'm missing something, but I cannot for the life of me get the artillery beams origin to work. I've placed down the three main weapon slots, and then the extra one to be used as the artillery beams origin, but when I go in game and view the artillery beam, it always comes from a location off screen to the left and above the ship I have created.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tutorial] Superluminal Guides
The newest version of the editor changed the artllery functionality a bit. The NO slide is no longer associated with artillery -- instead, the weapon mount with index (# + 1) is used as artillery mount, where # is the number of weapon slots of your ship.
So if your ship has 3 weapon slots, the artillery mount should have index 4.
If that doesn't work, then I've screwed up :(
So if your ship has 3 weapon slots, the artillery mount should have index 4.
If that doesn't work, then I've screwed up :(
Superluminal2 - a ship editor for FTL
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- Joined: Sun Dec 15, 2013 5:00 pm
Re: [Tutorial] Superluminal Guides
It may be because I have the slider set to no. I'll try setting it to something else and then let you know the results. Thanks for the quick reply! 

- RAD-82
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- Joined: Sat Nov 09, 2013 12:16 am
Re: [Tutorial] Superluminal Guides
This is incorrect. The artillery is the 5th mount. You have to add an unused 4th mount for ships with 3 weapon slots.kartoFlane wrote:So if your ship has 3 weapon slots, the artillery mount should have index 4.
I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount?
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- Posts: 8
- Joined: Sun Dec 15, 2013 5:00 pm
Re: [Tutorial] Superluminal Guides
I've got it working now. I added in a fifth weapon slot directly on top of the fourth one, the one I had intended to use as the artillery beam origin, and it is now working. Thanks for the help!
- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tutorial] Superluminal Guides
...it's always fifth?RAD-82 wrote:This is incorrect. The artillery is the 5th mount. You have to add an unused 4th mount for ships with 3 weapon slots.
Crap. More of my early guesswork shows up to bite me in the ass.
Well, at least that makes some stuff a bit easier to code...
Superluminal2 - a ship editor for FTL
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: [Tutorial] Superluminal Guides
I don't know. It's at least fifth. As I posed with my questions...kartoFlane wrote:...it's always fifth?
I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount?
I don't know if a fifth weapon would push it up to six or not. Considering FTL wasn't supposed to be modded, I'll assume it is always fifth. I can also make some guesswork.

- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tutorial] Superluminal Guides
So I've tested this today, it seems that the artillery mount indeed is always fifth.
With 4 weapon mounts and 3 weapon slots, the beam was bugged (originating at the left side of the screen).
However, with 6 weapon mounts and 5 weapon slots (all of which had a weapon assigned), both the beam and the additional mount were working correctly.

With 4 weapon mounts and 3 weapon slots, the beam was bugged (originating at the left side of the screen).
However, with 6 weapon mounts and 5 weapon slots (all of which had a weapon assigned), both the beam and the additional mount were working correctly.
Artillery uses the fifth mount, and the additional weapon uses sixth mount... So I suppose all of your guesswork was rightRAD-82 wrote:I wonder what would happen if you had five weapon slots? Would the artillery just share the 5th mount?

Superluminal2 - a ship editor for FTL