Re: [v1.3][WIP] FTL TotalEventMod!
Posted: Fri Feb 15, 2013 10:59 pm
UltraMantis wrote:This one is just for you nataryeahbuddy.![]()
Best of luck with the mod.









Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
UltraMantis wrote:This one is just for you nataryeahbuddy.![]()
Best of luck with the mod.
Snarks wrote:I wanted something for the humans since they had absolutely nothing in terms of special interaction with the universe. I might write up a few more if this is well received.
Event name: Rebel ship with broken sensors
Sector: Distress Beacon with Ship
Event is most likely in a Rebel controlled sector.
Initial Event Description
A Rebel ship is in the immediate area. You order your crew to power up the weapons, but before you can fire, they hail, "It's about time someone from the fleet got here. Our sensors are out, and we can't risk continuing to transport the cargo."
1. Explain to them you are not a part of the Rebel forces.
2. Continue powering up weapons and prepare to destroy them. <Combat is initiated.>
3. (Human Crew) Lie to them about being a part of the Rebel fleet and take the cargo.
Response 1A - 50% chance
"Well, this is embarrassing. Just leave us then."
<Event end. You can jump to the next sector.>
Response 1B - 50% chance
The rebel ship has shut down its communication link, and they are moving into an attack vector!
<Event end. Two to three boarders beam aboard your ship. Combat is initiated.>
Response 2 - 100% chance
<Event end. Combat is initiated.>
Response 3A - 20% chance
The Rebel ship beams aboard a package containing a weapon.
<Event end. Receive a weapon.>
Response 3B - 20% chance
The Rebel ship beams aboard a package containing an augmentation.
<Event end. Receive an augmentation.>
Response 3C - 20% chance
The Rebel ship beams aboard a package containing missiles and drone parts.
<Event end. Receive a large amount of missiles and drone parts.>
Response 4D - 20% chance
The Rebel ship beams aboard several containers of fuel.
<Event end. Receive a large amount of fuel.>
Response 3E - 20% chance
The Rebel ship beams aboard an armed contingent of soldiers! They are momentarily confused, but upon realization that they are on a Federation ship, they pull out their weapons!
<Event end. Two to three boarders beam aboard your ship. Combat is initiated.>
Nice Idea, but you have to specify a specific ship to load.xdiesp wrote:You find a rift in space to the mirror universe, and are forced to fight a ship the same model as yours.
Lol, not really its just a copy of an episode plot of star trek... ^^, but yea that will be great, to fight a ship exactly like yours, but the problem is how to tell the ai to grab the same model of your ship, and the same systems, etc. U will need to put that in the autoblueprints file, but then, u will be facing a lot of ships like yours, not only in that event......nataryeahbuddy wrote:Nice Idea, but you have to specify a specific ship to load.xdiesp wrote:You find a rift in space to the mirror universe, and are forced to fight a ship the same model as yours.
I like the mirror rift thing, can you think of a new event based on it?(like the zoltan great eye, etc.)
1.3 is the linkspeedoflight wrote:Lol, not really its just a copy of an episode plot of star trek... ^^, but yea that will be great, to fight a ship exactly like yours, but the problem is how to tell the ai to grab the same model of your ship, and the same systems, etc. U will need to put that in the autoblueprints file, but then, u will be facing a lot of ships like yours, not only in that event......nataryeahbuddy wrote:Nice Idea, but you have to specify a specific ship to load.xdiesp wrote:You find a rift in space to the mirror universe, and are forced to fight a ship the same model as yours.
I like the mirror rift thing, can you think of a new event based on it?(like the zoltan great eye, etc.)
Btw, is the 1.3 version the one in the 1.4 link? or, where we can download the 1.3 version?