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FortunaDraken
Looking at the BPaB thread... Have you extracted the 7z file, or renamed it to .ftl? Because you should extract it, the .7z contains the proper .ftl file :X
Other than that it could be missing CE-BPaB compatibility patch, or incorrect mod order.
Those are the only reasons I can think of for it not to work
*shrug*
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Flagship discussion
While having multiple .ftl files with different mod: tags is appealing, I think getting all of those to work in every combination might be problematic.
IMO it might be a good idea to have a custom xml (or any other format) file that describes each component and what it does to the whole. Kinda like the EL blueprint script works now, I guess? (though I haven't actually seen it)
For example:
Code: Select all
<!-- If the script picks clonebay for the current flagship variation, it also reduces crew by 2 -->
<system type="clonebay">
<crewCount amount="-2">
</system>
<layout name="flagship_0.txt">
<!-- some sensible way to map room IDs for the systemList tag -->
<!-- or just take care when designing the layouts to eg. have the room inteded for piloting always be ID 0 -->
</layout>
<!-- A tag to pick a set of images: _base, _cloak, etc... -->
<image name="flagship_alternate">
<!-- have subtags define offsets, etc -->
</image>