Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23
Posted: Fri Jul 25, 2014 7:16 pm
Hello Sleeper. Thanks for the updates for your awesome mod 
I have been reading some posts about the idea to have artillery count as faction identifier (great idea by the guy who came up with it). The downsides are, that there is no way to guarantee that you will get artillery, and also the implementation is hacky, and it leads to the save problem.
So here is an idea of mine(disclaimer: I dont know anything about the way ftl is coded, and this idea could be utter facepalm).
The way I think artillery can be used to tell the ships apart lies in the fact, that every artillery has some kind of weapon class, which can be recognized by events. My question is: Is it possible to add such a weapon class to other systems? It wouldnt even matter if this "pseudo" weapon would be unusable (that would even be the best way), all that matters is, that you could use this system to tell the ships apart by this imaginary weapon. There are 3 systems that could work with this: Engine, piloting and reactor. Every ship has these systems because they are needed. So if this would work, you would have a way to tell every ship appart, even the layouts.
Now you might say this idea is retarded on so many levels, and that it surely will not work, but did anyone ever try it? This might be the encased systems of AE, something that is not supposed to be in the game and is discovered by accident. Perhaps you could take a look at this idea, if you are bored. And if it doesnt work feel free to laugh about my naivity
Best regards.

I have been reading some posts about the idea to have artillery count as faction identifier (great idea by the guy who came up with it). The downsides are, that there is no way to guarantee that you will get artillery, and also the implementation is hacky, and it leads to the save problem.
So here is an idea of mine(disclaimer: I dont know anything about the way ftl is coded, and this idea could be utter facepalm).
The way I think artillery can be used to tell the ships apart lies in the fact, that every artillery has some kind of weapon class, which can be recognized by events. My question is: Is it possible to add such a weapon class to other systems? It wouldnt even matter if this "pseudo" weapon would be unusable (that would even be the best way), all that matters is, that you could use this system to tell the ships apart by this imaginary weapon. There are 3 systems that could work with this: Engine, piloting and reactor. Every ship has these systems because they are needed. So if this would work, you would have a way to tell every ship appart, even the layouts.
Now you might say this idea is retarded on so many levels, and that it surely will not work, but did anyone ever try it? This might be the encased systems of AE, something that is not supposed to be in the game and is discovered by accident. Perhaps you could take a look at this idea, if you are bored. And if it doesnt work feel free to laugh about my naivity

Best regards.