Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames
Posted: Sat Mar 21, 2015 11:47 pm
Hate to ask but is the project dead?
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
tbold03 wrote:Is this project dead or will there be updates still?
Not dead. Just sleeping. Okaay it's been in a coma.Ginrikuzuma wrote:Hate to ask but is the project dead?
Thanks!alset85 wrote:I check this thread about once a month and I wanted to thank Vhati for continuing work on this program. The one thing I'm interested in is removing installed systems for AE.
Noted.Antediluvian wrote:Any chance of being able to remove specific scores/playthroughs from stats at some point?
It's definitely on my todo list.tbold03 wrote:I really would like to change weapons
The "Change Ship" tab is only functional for saved games prior to AE (FTL 1.03.3 and earlier).TheLOLZCRAFTER wrote:Hai! Um... I want to change my ship to the Rebel Flagship but when I go on, the 'Change Ship' tab is grayed out... Any help pls?
I haven't revisited commandeering in a while.jeffg10 wrote:i have been waiting for the ability to swap ships with an enemy's ship so i can do ingame ship-stealing runs or the ability to swap out enemy weapons so i can beef them up
I'm not aware of one.tbold03 wrote:is there a way to downgrade the game to the non AE version somehow? (I am using the steam version of FTL)
The editor ought to have found the right spot on its own. What OS do you have?DannyMadd wrote:Where do I find the .sav file?
Your dilligence is most impressive!MrSmite wrote:I have worked out which bytes represent crew portraits.
Correct.MrSmite wrote:The values appear to be an index into the sprite list
Totally understandable. I hope everything is as okay as it can be, and here's to having you back!Vhati wrote:Life issues derailed me. *sigh*
I'm starting to get back in the headspace to write code again.
These were also useful observations!MrSmite wrote:Manually set the following fields for your new crew members (all crew have these flags when created normally by the game. The tool doesn't appear to know what they are):
- Beta?: -1
- Clonebay Priority: -1
- Damage Boost?: 1000
Looking back, all my dumps have 0 or 1.OC2142 wrote:Under Environment, it seems that Red Giant/Pulsat/PDS Level refer to what environmental hazard is present if set to '1'.
I would love to test this, but I get the feeling that the game would crash. It's likely to be binary-0 means 'Off' while 1 means 'On'. Having more than 1 active would either crash the game or create other issues such as overlap.Vhati wrote:Looking back, all my dumps have 0 or 1.OC2142 wrote:Under Environment, it seems that Red Giant/Pulsat/PDS Level refer to what environmental hazard is present if set to '1'.
Do values higher than 1 do anything, like a damage/frequency increase?
Can more than one be active simultaneously?