condonzack wrote:
Do you think the homeworlds could be differentiated more? I love the idea that you have to learn what all the names mean, like learning items effects in a classic roguelike. But you should be about to learn "this means this is a homeworld! cool, let me search for non-distress beacons" too.
I think that Rebel "homeworlds" have different sector name, just like it's the case with any other faction. For example, "Home volume" is always engi homeworld, etc (each faction have unique sector name, that means it's their homeworld). So, after a bit of playing, you should be able to recognize it.
Although, all factions have special "welcome text" when you arrive at the sector - if it's true that Rebel stronghold have this text mixed up with regular rebel sectors one, it makes learning rebel's naming pattern PITA. I would opt for giving rebs homeworld unique welcome text, even if it's vanilla thing (call it fixing vanilla bug/nuisance).
condonzack wrote:I guess that makes sense, when it comes to the load outs. I think that both engi a and b are harder with the ce versions, so i might just go vanilla to unlock the cruiser. Honestly there are some loadouts I prefer from vanilla and some I prefer from ce.
You can unpack "vanilla loadouts addon" and easily modify it text files, giving those ships that you like to a CE's loadout

It's really easy process, just unpack both mods, focus on files that are present in both extracts (ignore files starting with ~), and copy/paste what you want from Ce loadouts to vanilla ones. As said, I used this method to give pirate-painted fed ships requisition license, cause not having it feels just like a bug
condonzack wrote:I'd really really love an optional AI player ship.
Nice idea, that just waits for someone to realize it

There is auto-cruiser, but I guess you're talking about CE's-looking AI ships, not auto ones. Well, one could use what is already in CE and make one...
condonzack wrote:Also an Idea I had was that the rogue AIs should be totally terrified of Lanius. And Lanius have problems recognizing the ais exist. Like, they barely notice these weird light beings as they happily munch on the machinery that keeps them alive. IN fact, I can't help but imagine the reason the AIs haven't attacked anyone is because they are afraid of attracting the lanius, who don't need air either.
Interesting idea, personally, I like it

Although implementation in mechanical level (what blue option having lanius crewmembers in AI sector gives) can be a bit tricky. Unless it would be just (or almost "just") lore-wise - cause, in actual game, Laniuses indeed have quite easy time ripping holo avatars to pieces. which reminds me of my first time when I tried this tactic, and 2/3 of AI ships were bugged, containing O2 systems and army of self-destruct Zoltans, instead of AI's...
condonzack wrote:I also think there needs to be another style of human station. Its fine that the other races have only one style but it seems like at least half of all stations you see are going to be variations of the fed t style. Just a another configuration would break up the monotony a lot.
As soon as someone takes painting tools and create some nice stations (preferably, with gibs) that macth the lore, I'm pretty sure Sleeper will be happy to include it, like he did in the past with some great shios/stations that people have created with CE in mind.
/Estel