sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
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Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
And how to fix error with incorrect Mod Load order? In The sM Polish Kit, smPI and smPI Player Ship I reaname LASER_CHARGEGUN_PLAYER, but I dont haver result.
- slowriderxcorps
- Posts: 469
- Joined: Thu Apr 25, 2013 8:42 am
Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
Okay, now I'm just genuinely confused as to what is being said. That setup shouldn't cause any load order errors.
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Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
How to fix this Mod order error: I know, this texture bug. But what I need to change in mod to make it work correctly? And excuse me for my bad english
?(Yes, I know that these modes do not work well together)
Code: Select all
Alpha - The sM Polish Kit for Advanced Edition
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.24
FTL Captains Edition 1.243a
CE Infinite Addon 1.242
CE BPaB Compatibility Patch 1.0
Patch - The sMPK for Captains Edition
Patch - The sMPK for CE Infinite
CE Additional Music Addon 1.241
EL Texture Pack 1.24
CE Endless Loot Addon for CE Infinite 1.242
CE Non-EL Enemy Loadouts Addon 1.229
ExpandedEnemyWindow_1.1
Module - Fleet Delay AE
Module - Hard Flagship AE
Module - Augmented Weapons for sMPK-AE
Module - Augmented Weapons for sMPK-CE
Module - Augmented Weapons for sMPK-CEi
Module - Augmented Weapons for sMPK-i
Module - Enhanced Systems for sMPK
Module - Enhanced Systems for sMPK_Addon
Concept - Expansion Pack
Module - Hologram Integration for sMPK
Ship - Captains Edition Player Ships
Ship - sMi Player Ships
Expansion - sMPK Insurrection
Concept - More scrap (My mini module(Up srcrap arm to 20%))
Tool - Crew (My mini module(My crew fix))
Module - Enhanced Systems for sMPK Artillery Addon (My mini module(eneble artillery))
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Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
With that many mods, it's nearly impossible to tell what mods are causing the error. Having so many mods, especially those that aren't supposed to be working together, will inevitably cause errors. You need to take mods out so you can find which one causes the error.
I'm going to redownload this tonight and try it with the new CE that's out and see if it still causes errors on my machine.
I'm going to redownload this tonight and try it with the new CE that's out and see if it still causes errors on my machine.
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- Posts: 24
- Joined: Fri Jul 25, 2014 10:21 am
Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
I unpack img folder, and all textures seems normal. Why I have bug with Simo_H?
- slowriderxcorps
- Posts: 469
- Joined: Thu Apr 25, 2013 8:42 am
Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
That graphical screwup was already fixed in the current version, pretty sure of it. It was caused by replacing the default Laser Charger graphics with a version with more frames of animation to smooth out how the weapon recoils when firing, however the glitch appeared when the relevant data in the animations files wasn't amended to cater for the new dimensions of the graphic file.
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Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
But what I need, to fix this with my mod list? What I need replace?
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Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
@slowriderxcorps
I re-tried this with CEi and it still isn't refused to work correctly, even with the correct load order and only the core things that were absolutely needed for everything to function. The crew sprites, barring a few of the Mantis, were all glitching out, and the weapons hadn't changed to what they should have been (they were pure vanilla ones, not even CE's). I had floors though! So that was at least a partial success.
@SkyLine
Take out the following mods altogether
- Module - Hologram Integration for sMPK
- Ship - Captains Edition Player Ships OR Ship - sMi Player Ships (don't have both)
- Module - Fleet Delay AE
- Module - Augmented Weapons (all of the them)
Also update your CE files, there's newer versions of them.
I re-tried this with CEi and it still isn't refused to work correctly, even with the correct load order and only the core things that were absolutely needed for everything to function. The crew sprites, barring a few of the Mantis, were all glitching out, and the weapons hadn't changed to what they should have been (they were pure vanilla ones, not even CE's). I had floors though! So that was at least a partial success.
@SkyLine
Take out the following mods altogether
- Module - Hologram Integration for sMPK
- Ship - Captains Edition Player Ships OR Ship - sMi Player Ships (don't have both)
- Module - Fleet Delay AE
- Module - Augmented Weapons (all of the them)
Also update your CE files, there's newer versions of them.
- slowriderxcorps
- Posts: 469
- Joined: Thu Apr 25, 2013 8:42 am
Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
Well that's unfortunate, I don't really know what else to say.. You've tried CEi without any of the patches, just in case?
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- Joined: Sat Jun 21, 2014 8:42 am
Re: The sM Polish Kit 1.24 for AE [CE Support + Modules]
I haven't tried without the patches, no. You think I should try without any of the patches at all, or just not the CEi patch?