Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222
Posted: Wed Jun 18, 2014 3:53 pm
Thank You Soooo much! Its finally working! 

Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
I know that these exist, but they lack shading quality in comparison to the final Rebel hull and they have no gibs done. That means a lot of work and I don't feel like that is worth it for one event. Some more Rebel ships would be nice, but I would rather look elsewhere for hulls.fugu wrote:I found these WIP images of rebel ships, before the art overhaul:
Kind of odd, but from the recent let's plays I saw the sector types are all there. Maybe very bad luck? The trading sector (aka civilian coreworlds) is unique though, it can only appear once per run, so you won't see it that often. If you have any other mods installed that mess with sector blueprints then this might be a reason for the sectors not apearing.Acceleratio wrote: am really having a hard time to find any of the new sectors you added. So far I only stumbled upon ONE palgue sector and no trading, industrial etc. sectors at all during approximatly 15 runs. Is that indended or is there something wrong?
Im really missing the trading secorts their music is so awesome
Dont know if my last post was looked at. How do you upload continue.sav? I forgot I made a backup of the game at that point where the beacon to the left froze the game.Sleeper Service wrote:That is intentional. Thats also why there are these additional marks at the artillery charge bar. Artillery with 40 seconds base cooldown fires at a full bar, artillery with 30 seconds base cooldown fires at the 75% mark and artillery with 20 seconds base cooldown fires at the 50% mark. This is due to how the charge bar is coded internally and can't be displayed in another way.
What do you mean with upload continue.sav? Upload to where and why? If you want to send me your continue.sav than there is no point in it, I can not determine which event the crash you reported originates from if it happened in deep space. It can literally be any event and I already pointed that out some pages ago.Oddguy wrote:Dont know if my last post was looked at. How do you upload continue.sav? I forgot I made a backup of the game at that point where the beacon to the left froze the game.
The thing is that we are stuck with planet images here. I agree that the perspective you suggested would work bottom, but it would still just fill the bottom half of the screen and that would look pretty odd as well,Russian Rockman wrote:Anyway, I like the visuals, but I think the perspective is wrong. I think you should blur the images long ways... Best way I can explain it is the stars should be blurred in a "passenger looking out of a train" rather than a "car driving through a tunnel" perspective. Because obviously we have a top down view and just like the asteroids move we are expecting movement across the screen rather than "into" the screen.
Well naturally some weird things would happen, as you did not observe the load order. I recommend going through the troubleshooting section and probably reinstalling FTL and SMM. Should work then.NarnKar wrote:I've been having some troubles with CE...
Before today, CE was working...decentish...loaded in this order:
CE
CE BpaB compatibility patch
BpaB
Additional Music
Infinite
some ship mods
And some weird things would happen, like white backgrounds and missing planets and stuff