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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 9:20 am
by nylki
Sleeper Service wrote:Apotheosis wrote:whenever I start a new game from the hangar or go into tutorial I get a runtime error. I have the right order in SMM and I've reset everything except the game. it crashes it completely. do I have to redownload or is there another solution
Make sure you have the current version (1.221
b) installed.
nylki wrote:Using the Endless Loot mod with CE, I get no Icons and Images for the newly generated weapons, they are able to shoot though. (Mac OS X 10.9.3, latest FTL:AE)
As mentioned right below the download link, Endless Loot requires the EL Texture pack to work correctly. You need to download and install that as well to get this to work.
Greetings from the GSV Zero Gravitas!
I actually did that, and in the correct order. But i still see no icons. Is there a log somewhere you'd be interested in, or did I miss something?
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 9:27 am
by Acceleratio
I am not sure if this has been posted before but antidrone drones seem to cause a black box glitch when they fire upon combat drones. (instead of the explosion - black square)
Maybe there is some animation missing.
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 11:44 am
by Sleeper Service
nylki wrote:Greetings from the GSV Zero Gravitas!
I actually did that, and in the correct order. But i still see no icons. Is there a log somewhere you'd be interested in, or did I miss something?
Very odd my fellow mind. I just tried again and it works fine for me. The EL Texture pack not being present is kind of the only thing that could cause this. Maybe try re-downloading the current versions, making sure once more that everything is patched in properly.
Acceleratio wrote:I am not sure if this has been posted before but antidrone drones seem to cause a black box glitch when they fire upon combat drones. (instead of the explosion - black square)
Can you specify which anti-drone that was and (in case you are using EL) which prefix it used?
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 12:12 pm
by Acceleratio
Did not use the EL.
I cant remember the name but it used up 2 energy.
Maybe the default one?
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 8:19 pm
by Wobuffet
Hi dudes. Recently installed CE, CE infinite addon, EL textures, and EL all successfully(needed to change java heapspace), but my game keeps crashing before i make a jump to an unknown beacon. Is anyone else having this issue?
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 8:53 pm
by Sleeper Service
To any beacon or one specific one? If it is the later can you describe that beacon in detail please? (Nebula or open space? Distress? If you have scanners: enemy detected? also: sector name?)
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 10:00 pm
by 19acomst
Can this mod work with anything other than slipstream?
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Sun Jun 15, 2014 10:28 pm
by snuffls
fugu wrote:Please read the first post. This is a common issue.
I'm an idiot. You can slap me if you want.

Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Mon Jun 16, 2014 12:17 am
by fugu
Sleeper Service wrote:nylki wrote:Greetings from the GSV Zero Gravitas! . . .
Very odd my fellow mind. . .
I, too, have read Banks.
Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22
Posted: Mon Jun 16, 2014 12:48 am
by Oddguy