Page 37 of 164
Re: Hurray! Another multiplayer clone project. :)
Posted: Sat Mar 05, 2016 1:11 pm
by Srul
Last ship for today.
In ship editor :

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 12:25 pm
by Srul
MOAR SHIPS!
In ship editor :
Another ship
In ship editor :
And last one
In ship editor :

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 12:29 pm
by The_Bear
The first ship has way to many rooms.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 12:36 pm
by Srul
The_Bear wrote:The first ship has way to many rooms.
You can always fix that in ship editor.It's just a prototype,anyways.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 1:08 pm
by kcd.Spektor
To be honest most of your ships are way too big. Thus they have way too many rooms.
If you could make them at least 50% smaller - they would be alot more suitable.
Also it seems that your ships have white outline, when it should be black instead.
Could you change that too?
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 1:21 pm
by Srul
kcd.Spektor wrote:To be honest most of your ships are way too big. Thus they have way too many rooms.
If you could make them at least 50% smaller - they would be alot more suitable.
Also it seems that your ships have white outline, when it should be black instead.
Could you change that too?
I'll try to make them smaller by increasing original image size by 20% instead of old 70%.That also should fix the outlines,that PaintNET,for some reason,doesn't see.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 2:11 pm
by Srul
That worked perfectly.Still making too many rooms,tho.

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 3:34 pm
by Soap
I tried to encounter AI ships, and.. I find 3 at once, they destroyed me so fast.
Maybe AI have to be less strong, for a player like me that don't know good managment of a ship it could be better.
Because small ship with low fire power is useless if AI can kill it too fast.
Let us use poor ship for Roleplay

Like a crew of poor traders, looking for a better futur

Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 3:45 pm
by Srul
Soap wrote:I tried to encounter AI ships, and.. I find 3 at once, they destroyed me so fast.
Maybe AI have to be less strong, for a player like me that don't know good managment of a ship it could be better.
Because small ship with low fire power is useless if AI can kill it too fast.
AI ships are quite OP,but they don't spawn in every single sector.In the future you will also be able to kill some other weak players to get a better ship,instead of just wathing other player's ship explode,and go to the sector with those AI bastards.
Re: Hurray! Another multiplayer clone project. :)
Posted: Sun Mar 06, 2016 4:06 pm
by The_Bear
Srul, what the cordinates for the station?