wish i could mod

That's what I call true devotion! I support the idea of paypal donations!Mandrake wrote:I just signed up to say 'Thanks!' for this incredible mod. It's awesome.Do you take donations via Paypal perhaps? I'd love to send you a few dollars.
Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .Sleeper Service wrote:But if the mod gave you a good time and you want to make me happy, consider giving the money to a local NGO in your area. Maybe one that deals with drug prevention, social-equality or woman’s rights.
The idea here was to create weapons that are better for dealing hull damage. But not in the way that conventional hull weapons do that (multiplier).dalolorn wrote:I do not understand these new weapons at all.
Cool!Estel wrote:Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .
/Estel
Sleeper Service wrote:The idea here was to create weapons that are better for dealing hull damage. But not in the way that conventional hull weapons do that (multiplier).dalolorn wrote:I do not understand these new weapons at all.
Swarm missiles and scatter lasers spread their projectiles over a larger area, giving them little penetration power, but large area damage to the ships hull.
The high tier swarm missile launcher for example will deal 4 hull damage wherever it is targeted. If it is fired on rooms with systems and crew it will deal 4 damage to hull, but only 2 damage to the system and the crew in the room.
Mines go even further in that direction. They detonate in close proximity to the ship, dealing only hull damage wherever they are aimed and no damage at all to crew or systems. They represent a energy effective way to deal pure hull damage.
A lot of this weapons are pretty low tier. BA added a lot of highend stuff already. So this update will make the mod a little less harsh for a change, as enemies will be less likely to get better weapons and can't screw your up as affectively with the weapons that deal only half system damage. New drones equipped with the new weapon types will also be available. There might be a missile battery defence drones that fires six missiles to intercept one. Seemed reasonable after creating a offensive battery that fires a swarm of about 15 micro missiles... the custom projectile and explosion don't look as cool as intended but I'd say the are a nice change after all this standard missile impacts.
Cool!Estel wrote:Now I like you even more than before. Not that I don't do normally, but just for this ocassion, ~50 USD (in local currency, thus ~) donated to organization helping equal educational rights for refugee's kids .
/Estel
It's done with negative <sysDamage> and <crewDamage> tags. I think some other mods did this already.dalolorn wrote:I'm going to have to take a look at the code - once you release it - to figure out what are you doing...