Hi slowy! It's really nice to see that you are still working on this mod and fixing little issues like the allignment of the ship gibs.
I am really happy with everything you have done and your continuing efforts. I am implementing a lot of your graphical improvements into the Shiny! UI mod, which I am now looking to expand beyond just the UI. So keep up the good work!!!
Thank you for taking a look at my mod and telling me if you noticed any issues, I've already fixed several.

Remember to also share with me and Sleeper any new issues with vanilla that you notice. Sleeper said once that he wished you'd share more with him.
One issue I've noticed with sMPK was that your Kestrel B cloak image is cut off in the front. I think there was something else that had this issue with being cut off, but I can't remember, sorry.

Anyway, in the Shiny! files you can find my attempt at a complete Kestrel B cloak image, if that helps. I'll let you know if I notice any other things as I peruse your files.
Thanks again for everything. and good luck!
P.S. The Explosion Simulator Tool gave me a very fun time.
EDIT: I have a few other things to add...
1.) It appears that your naming of the Beam 2 images is a little off. According to dlcBlueprints.xml they should be drone_beam_2_... You are missing an underscore, yours say drone_beam2. Also, the alignment on those image seems wonky.
2.) A much needed change I would suggest from vanilla is a buff to the FIRE_EXTINGUISHERS augment. Currently it can not handle 2 fires at a time and sometimes even one fire. I found that changing the value on that augment to 2.0 allows the augment to successfully put out fire before any damage is done to a system. If there are multiple fires in a room though it will still take some time. Unfortunately this does not work for the SLUG_GEL augment.