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Re: FTL Captains Edition 1.051

Posted: Sun Sep 15, 2013 8:29 pm
by Sleeper Service
Ok maybe I just give the room a door and limit the medbay to one level.

Thanks four all your praises once again. Glad so many people enjoy the mod. :)

I finally got somewhere with the hull damaging weapons. I liked the concept of mines and swarm missiles both so much that they will each be a dedicated weapon category with their own characteristics and graphics. The next update will also include a lot new generic distress events. Extending these should really contribute to event variety. All of them will include new blue options of course, some for systems, weapons and drones that where previously less used in events.

Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 9:14 am
by CrashSanders
Hey Sleeper Service! If you would like to do some localizations, I can help you with translation to Russian. =)

Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 1:15 pm
by Sleeper Service
I'll leave localization to the rest of the community, as I'd rather spend my time expanding the mod. If you want to do Russian localizing of CE you can of course go ahead with it (CE is free to use and modify for everyone, see bottom of OP). Maybe get a team together...

Image
swarm missiles preview

Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 7:47 pm
by abyssion425
adi wrote:I have possible bug report. To be honest I'm not sure if this is CE fault or Vanilla issue - I was playing Vanilla only few games and then started to play CE and I cannot differentiate Vanilla events from CE events :D

Event is about planet where riots started because some people wanted to join rebels. I had Laser gun and had blue option to fire Laser on rioters. Then Militia Infiltrator showed up. The issue is that Militia Infiltrator had only one crew member and no oxygen at all in all ship (I had upgraded sensors so I could see everything). After few seconds that single crew member simply suffocated and I won battle without doing anything.
Unfortunately I didn't make any screenshots. This happened to fast ;)

BTW: I just love this mod :D
This is relevant to what he mentioned.

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Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 8:13 pm
by Sleeper Service
:oops: Well yeah, no oxigen, eh... :? that indeed seems like a minor design oversight by the civilian shipyards... and calls for a fix. Will definitely be resolved in the next update.
By the way: The whole sector you encountered that ship in is CE contend. ;)
Thanks for pointing that out again, don't know how but I missed the initial post.

Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 8:25 pm
by dalolorn
That 'minor design oversight' is killing countless people throughout the galaxy!

*cue angry mob*

Re: FTL Captains Edition 1.051

Posted: Mon Sep 16, 2013 10:55 pm
by Sleeper Service
"At Union shipyards we recognise the importance of a safe and healthy work environment. It’s our prime responsibility for our costumers. Union offers a wide-ranging portfolio of customer support services, covering the complete vessel’s lifecycle; from start-up, through deployment to lifetime extension. We help our customers achieve their goals in terms of uptime, reliability and costs.


Help & Support

Support tickets submitted in galaxy net will be responded to within 1 standard day. For more immediate support, you may contact us via FTL burst massage during our support hours at 1.334.23x. Our support engineers are standing by to help. Our support lines are open 8 a.m.-8 p.m. coreworld standard tome, Mondays-Fridays, excluding holidays. Click here for a list of intergalaxy toll-free numbers.

Union is committed to providing each and every customer with a superior online experience. If for any reason you can't find what you're looking for here, please try our customer service section, or feel free to call us with questions or concerns. Thank you for visiting us. unionshipyards.cor"

Re: FTL Captains Edition 1.051

Posted: Tue Sep 17, 2013 1:21 am
by Kieve
Sleeper Service wrote:~snip~
:lol: I lol'd. Hard.

...then I remembered this is what I do for a living, and cried. Also hard.

Re: FTL Captains Edition 1.051

Posted: Tue Sep 17, 2013 11:38 am
by dalolorn
I just have to add this...

"DISCLAIMER: We do not offer refunds if the owner of the vessel is dead. Union reserves the right to reclaim whatever is left of the vessel should its owner perish for any reason." :P

Re: FTL Captains Edition 1.051

Posted: Tue Sep 17, 2013 1:44 pm
by Sleeper Service
"Union is concerned about safety. That's why the Union Owners site provides current recall information about your fighter, crossover or cruiser class ship. The Union Owners site recall listings are based on your Vessel Identification Number (VIN) so we can provide exact information for your specific vessel.

Union Lower Core, Inc. (Sol) is recalling certain model year 2542-2543 civilian infiltrators manufactured January 1, 2542, through April 25, 2543. It may be possible that oxygen and life support systems where not installed on this vessels, which has been shown to pose certain health risk for captains and crew.

Union will notify owners, and Waypoint-Junta will coordinate the inspection and placement of the life support blocks, as needed, free of charge. The recall is expected to begin by early November 2545. Owners may contact Union at 1.382.928tx or Waypoint-Junta at 2.283.271.p.

Owners may also contact the Galactic Beacon Traffic Safety Administration Vessel Safety Hotline at 1.888.327, or go to saferftl.cor.

Union may offers compensation payment for crewmen injured or expired, although each case will be examined individually."