Alright, it's about time that I remembered that this mod is supposed to have a version number system and increase it. It's been heavily disorganised trying to work in this haphazard condition, so I'm not entirely sure of the full changelog, but new changes have been labelled in the main file with plus icons.
As for the sideways missiles, thank you greatly for pointing this out. As it turns out, this is an annoyance that happened as a result of reclassifying those weapons as the Missile Type rather than the Laser type. For some reason, the game interprets the use of these projectiles based on their type: graphics for lasers have to point right to look proper, while missiles have to point up. Fixing this necessitated adding replacement graphics that hopefully point he missiles affected by the change in the correct direction.
sM Polish Kit
Captain's Edition (then Infinie Addon)
sMPK for CE (then Infinite Addon)
Modules
Any Ship Mods (a special version of CE Player Ships is included)
Alpha - The sM Polish Kit for Advanced Edition
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.23
FTL Captains Edition 1.23
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.225
Module - Augmented Weapons for sMPK-AE
Module - Augmented Weapons for sMPK-CE
Module - Enhanced Systems for sMPK-CEi
CE Infinite Addon 1.23
EL Texture Pack 1.22
CE Endless Loot Addon for CE Infinite 1.23
CE Non-EL Enemy Loadouts Addon 1.229
ExpandedEnemyWindow_1.1
Module - Augmented Weapons for sMPK-CEi
Module - Enhanced Systems for sMPK
Module - Fleet Delay AE
Module - Hard Flagship AE
Patch - The sMPK for Captains Edition
Patch - The sMPK for CE Infinite
Ship - AWM Showcase Ships
Ship - Captains Edition Player Ships
Ship - The Capital Cruiser AE
Hmm.. Well it's going to be dependant on what combinations of mods you wish to use. Do bear in mind that the AWM was not designed with Endless Loot in mind (and the stats of the weapons between EL and the sM can vary wildly to the point of confusion), and so if you attempt to install them both, something is almost certainly going to explode.
If I've predicted right and you are trying a build of Captains Edition Infinite with additional weaponry and increased system levels, then this might work.
Alpha - The sM Polish Kit for Advanced Edition
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.23
Module - Augmented Weapons for sMPK-AE
FTL Captains Edition 1.23
CE Infinite Addon 1.23
CE BPaB Compatibility Patch 1.0
Patch - The sMPK for Captains Edition
Patch - The sMPK for CE Infinite
Module - Augmented Weapons for sMPK-CE
Module - Augmented Weapons for sMPK-CEi
Module - Enhanced Systems for sMPK-CEi
A Ship Mod of your choice
The one thing that has me confused will be the placement of the base AWM mod, since an element of that module allows enemies to spawn with AWM weapons. However, that might cause interference with CE enemy weapon choices as a result, so installing that before base CE should mitigate that issue.
Alpha - The sM Polish Kit for Advanced Edition
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.23
Module - Augmented Weapons for sMPK-AE
FTL Captains Edition 1.23
CE Infinite Addon 1.23
CE BPaB Compatibility Patch 1.0
Patch - The sMPK for Captains Edition
Patch - The sMPK for CE Infinite
CE Additional Music Addon 1.225
Module - Augmented Weapons for sMPK-CE
Module - Augmented Weapons for sMPK-CEi
Module - Enhanced Systems for sMPK-CEi
Module - Enhanced Systems for sMPK
ExpandedEnemyWindow_1.1
Ship - AWM Showcase Ships
Ship - Captains Edition Player Ships
Ship - The Capital Cruiser AE
SkyLine wrote:Thanks.
P.S.: How to work Enhanced Systems? In upgrade menu Shields have only 8 bars. And Shields status icon from normal ftl.
I'm not entirely sure, the system is definitely programmed to accept up to 10 bars in Shields. However, I do recall that Advanced Edition unfortunately added a HUD glitch where the fifth shield icon in-game would no longer appear to the side of the first four, but on top of the first one instead, making it practically invisible. Otherwise, anything above Level 8 in an upgrade menu will unfortunately tend to bugger up the UI and hide things, and sadly I don't know anything I can do to get around that.
Meanwhile, I'm trying to draw out a concept for something.. ambitious, but stupid. I have no idea if it'll see completion at all, but it might turn out to not be completely terrible.
it is normal that 70% mods dont work? In main menu i have only shield icon, but in The sM Polish Kit/img/main_menus a lot of other(3) icons.(I use correct mod oreder)
SkyLine wrote:it is normal that 70% mods dont work? In main menu i have only shield icon, but in The sM Polish Kit/img/main_menus a lot of other(3) icons.(I use correct mod oreder)
70% mods? Maybe it's too early in the morning for me to quite follow this, but the main menu icons were a thing I had added so that users could identify what modules they were running at a glance. The base mod has greyed-out icons by default, which get replaced by lit-up icons when their respective modules are installed. Unfortunately, only four of the Main Menu buttons work with this, and the number of modules continues to slowly grow. I'll have to think about how to go about this.
Ok, thanks. But I install enchanted system, and I can`t upgrade system to 5,10 lvl. Some images been changed in upgade menu, but I cant upgrade oxygen to lvl5(only to lvl3), shield to lvl10(only to lvl8).