And server had the script for generating 3000 Rogue AI stations - broken

Fixed version is uploading.
The mantis was intelligent, the spiders in FTL are just animals and are probebly stronger than the mantis, but whats wrong about super op races that makes it so when you get borded by them its game over unless you have your anti spider droid.kcd.Spektor wrote:Well the mantis didThe_Bear wrote:The spiders have their own ships
The server is updated.kcd.Spektor wrote:Hope jrb(or any one else) will host the new server version, and we can all try to clear out as many Rogue AI stations as possible.
Adress: spaceteam.692b8c32.de
Port: 30303
First I will fix bugs we find testing the 0.3personman61 wrote:AI have killed me, therefore dying is possible. Thou not scary just yet, since we don't lose much progress. My next request for the next update is more systems/weapons, currency, and more events. This will allow players to start fearing losing their loot and ship. Which is a ironically fun feeling, and is a path I hope the game follow.
Something like this is planned.Ideas I have for the game,
- Some way to name sectors or better names for sectors/areas. Like how in ftl some sectors are home worlds and etc. Maybe a device that can be set down to name the sector or send out a repeating message from a sector. This device could attract both player and AI ships. Maybe spawn in for players to see events and quests.
There were suggestions on making worm holes and such, so I have made a note of it for later:)- Some way to warp between stations, like a warp gate. This make meeting up with your friends that are farther away easier. Like you and your buddies find a friendly station and both input a warp key. Then it opens the warp hole.
- Some way to make clouds and nebula that hides ships from sensor out side the sector and/or improve your miss chance.
This will probably be done through drone control system later.- A system that helps other ships, like a shield projector, energy transmitter, and repairing. This make multiple types of ships and purposes. I just think ships need to preform and feel different to play.
ThanksGREAT WORK AGAIN!
In the normal gameplay there will be a default ship given with starting set up, instead of a dev shipyard.Manters wrote: Game works fine, though I think there should be some warnings for when you're building a ship if you forget a vital system such as a reactor or engines or Oxygen (twice i've built a ship without O2)
Later there will be mobs and NPCsAlso, the spawn station seems a bit subdued and dead in my opinion, but that can be fixed in future updates.
There's a list of controls in settings menu.(Plus a list of controls would be great, having someone say hi in a server and then not knowing how to respond is a bit embarrassing)
Did some test AI hunting with Bear and jrb.jrb00001 wrote: The server is updated.