New Guy wrote:Well, if the projectile doesn't appear, it could pose as Effector MKIII, the instant and sure-hit effector that takes so much power to function. Aside from that, and giving it an ion damage of 1 maximum, I don't really know how to make this balanced.
If the ion "beam" was explained in a similar way as the Effector that essentially made it a different type of ion weapon that can't miss that could work pretty well I think!
The system beams could have shield piercing and/or they chould have a lower cooldown time than normal beams and/or they could have generally a lower power cost than normal beams.
EDIT: Actually giving them generally higher shield piercing, even just 1, actually seems like a good idea. That would set them apart from normal beams.
Also had an idea, you can change beam color now, so what if the "
System Beams" were "
Arc Beams". It could explain why they go through shields unlike normal beams. Rather than being "heat" based they are "electrical" based and they fry systems circuits. Then they could also be given a bit of stun on enemy crew and a custom impact graphic. You could extend this weapon type to lasers and even missiles maybe too...
I actually think were starting to exhaust the types of weapons we can have in this game... The only other type of weapon I can think of would be the commonly requested Microwave/Cryo weapons. But plasma launchers start fires just like a microwave weapon would and Cryo "lockdown" weapons just don't fit in when you have to use the crystal lockdown to make it work. (Unless you changed the Crystal lockdown animation I guess...)
I mean really? Aside from whether it's possible or not, what else is there that could actually be added? Anyone have any other ideas?
EDIT: Side question, you can't give area effect targeting to non-Burst type weapons can you?