Latest update:
1. Alpha 0.3 is out

2. Lots of bugs fixed
3. First attempt at balancing everything
4. Now only owner can remotely open doors on his ship. Others need to use the door control system.
5. If your sensor level is high enough - on sector screens you will see the amount of ships detected in sector.
6. Oxygen and Medical systems now work while ship is in hyper space
7. Increased the size of the server window.
8. Server now allows multiple connections from same IP (thanks jrb)
9. Game now is called Tachyon.
10. Added a temp game icon.
11. Added server help comand - shows list of all server comands(just 3 there for now)
12. Added basic credits page
13. When reactor is absent or broken - a warning is shown on screen(if it's your ship)
14. Added sound for chat message
15. No more bleeding ears from opening doors - open/close regular doors now has a better sound.

16. No more bleeding ears from anything - In setting screen you can now change volumes, and see(only see) the game controls.
17. Added a default ship icon, default ship image and default shield image. They are rendered when server is using a model that client doesn't have.
18. Players can now set spawn points on any ships. In medical systems there's a button - Set spawn.
19. If a ship has no crew and owner you can now claim that ship with just 1 button
20. Posted tutorials on changing/adding new ships, systems, sfx and projectiles - check my signature, or on the first post of the thread.
21. Remove old ships.
22. Added new ships.
23. Players that are offline have their name shown in gray
24. Crew of the ship now sees damaged sys
25. Changed energy doors image
26. Added first versions of AI
There are basicly 2 types of enemies right now - Rogue AI ships and Rogue AI stations.
Ships simply shoot at you with all they have.
Stations not only shoot at you, but they also spawn in some random ships from time to time to help them.
27. Added first version of world generation.
By default universe size is 1000x1000, also there will added 3000 of normal stations(just like the starting one) but they can be destroyed.
And 3000 Rogue AI infected stations(just like the starting one) but they can be destroyed and they are under Rogue AI control.
28. You can consider the Rogue AI stations as mini bosses

29. Added first version of random ivents - everytime you enter any sector there's a chance that some Rogue AI ships will be spawned there.
30. Added the first version of universe scanning - Right now it just shows you in chat box the range in sectors to the nearest station.
It works quite slow, and the further the station is from you - the longer it takes.
Well now, that's quite some list there.
Hope jrb(or any one else) will host the new server version, and we can all try to clear out as many Rogue AI stations as possible.
Also would be very happy on any feed back, ideas, suggestions, and any other help
