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Re: FTL Captains Edition 1.05

Posted: Mon Sep 02, 2013 6:08 am
by UltraMantis
Nice work sir. :)

Re: FTL Captains Edition 1.05

Posted: Mon Sep 02, 2013 8:22 am
by dalolorn
Sleeper Service wrote:Sector Extension is finally done! The update also contains a lot of other, minor content.

1.05 changelog
-SE Component added, brings three new sector types to the game (includes dozens of new events and quite a few quests)
-Randomized sector name generation reintroduced, a few hundred custom sector names added
-A few new general events added
-TE: Global trade profit slightly increased
-TE: Profit from selling good that are in high demand significantly increased
-Stores in nebula clearings no longer sell civilian goods
-events_pirate.xml.append fixed, enables trading in pirate controlled sectors and other pirate event modifications
-BA: Two weapons added
-Detonation delay for some bombs added, comes with fuse animations
-Small flavour UI prompts to various impact animations attached
-All stations that can be encountered in the first sector nerfed
-Suiciding stations now finally blow themselves up more reliably and activate their FTL cores correctly

Not in yet: Enemies with encased systems and sector specific rarity lists. The first needs a little more testing, the second is just a lot of busy work. I will also update the OP about the new content during the next days.
You're doing this pretty quickly. :P

Re: FTL Captains Edition 1.05

Posted: Mon Sep 02, 2013 8:23 am
by dalolorn
*censored spam*
Spambot? :|

Edit: *edits the rest of the quoted post out* You know, you could have simply removed the contents of the post entirely. Or even removed my response to it. Of course, that would invalidate any response on your part because you'd be referencing a post that was deleted.

Re: FTL Captains Edition 1.05

Posted: Mon Sep 02, 2013 9:38 am
by Sleeper Service
From the OP:

CE Visuals
A lot of CE custom weapons and drones feature custom projectiles and impact graphics as well.
Image
some examples

CE also modifies some Impact graphics to show small, vanilla-like UI prompts (put there by your ship computer). This is mainly for flavour, but can also warn you about dangerous weapons fired at you. Weapons that leave no visual traces always feature indicators like that.
Image
some of CE's UI stuff

Sector Extension gives you several new sector types to explore. Currently included are Hazard Sectors, Federation Controlled Sectors and Civilian Coreworlds. The new sectors are designed to follow certain themes and should feel like a distinct area to travel to. Each offers new challenges and opportunities. The majority of these sector's events are custom made.
To make your journey more unique, Sector Extension also includes a few hundred custom names for each sector type, randomized on each play through.

Re: FTL Captains Edition 1.05

Posted: Tue Sep 03, 2013 6:27 am
by hypnagogic
Amazing mod! Incredible work. Thank you!

Rock station "in the middle of asteroids" description typo:
feable = feeble
as in
"Jumping in you have to pull to starboard hard..."

Also, final sentence:
"Seems you maneuver provoked them." s/you/your

Re: FTL Captains Edition 1.051

Posted: Tue Sep 03, 2013 3:09 pm
by Sleeper Service
Thanks for all your praises. I'm glad you enjoy the mod.

1.051 is up. A small update to correct some stuff I overlooked in the 1.05 release. Also contains some minor content and balancing changes.

1.051 changelog
-Map overlay images modified to allow for longer sector names to be displayed correctly
-More modified impact graphics added
-Oni Missile impact graphic fixed
-Floating weapon mounts on (almost?) all ships fixed
-Tech missiles from some enemy weapon lists removed
-Multi-shot missile launchers no longer have any fire and/or breach chance
-Hammer Beam damage increased
-Civilian stores from Rock sectors removed, some traders must have taken a wrong turn in the last update...
-A few typos corrected

Image

Re: FTL Captains Edition 1.05

Posted: Tue Sep 03, 2013 4:39 pm
by UltraMantis
dalolorn wrote:Spambot? :|
Yep. Gone now. :D

Re: FTL Captains Edition 1.051

Posted: Tue Sep 10, 2013 11:47 am
by Igor Motor
Hello !

I'm having problems launching this mod. I have vanilla installation from GoG packages plus update, latest version on GM's mod manager and Python. Selecting just Captains Edition starts game like it weren't patched at all. Using Captains Edition for Player Ships Addon 1.03 gives waepon names are empty and starting the game crashes when trying to use the weapons. So far all mods have worked fine.

Any ideas or suggestions are more than welcome.

Re: FTL Captains Edition 1.051

Posted: Tue Sep 10, 2013 11:53 am
by Sleeper Service
Igor Motor wrote:Selecting just Captains Edition starts game like it weren't patched at all. Using Captains Edition for Player Ships Addon 1.03 gives waepon names are empty and starting the game crashes when trying to use the weapons.
Hm yeah that implies that GMM does not patch in CE at all for you. No idea why this is happening. Maybe you can find help in the GMM thread?

Re: FTL Captains Edition 1.051

Posted: Tue Sep 10, 2013 12:53 pm
by dalolorn
GMM is no longer supported by Grognak, I believe - and even if it is, it's now sub-par compared to Vhati's Slipstream due to the update introduced in version 1.2.

I would recommend trying out Slipstream and seeing if that works. If not, you should ask in either thread, though I'd go into Slipstream's thread myself, considering what I said above.