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Re: Vis development page (MLP mod) [update 19/11/12]
Posted: Mon Jan 21, 2013 12:12 am
by blaeron
Kieve wrote:blaeron wrote:May I make a suggestion?
Any one of those many hundreds of MLP forums out there, in the other games sections if there is one.
There is no need to chase one mod(der) off these boards simply because you dislike the content.
Now if it were something truly offensive - promoting racism or bigotry of some kind - then obviously it wouldn't be tolerated. But to single it out because it's based on a particular, bafflingly popular kids' show? C'mon now.
Aczom, please continue with your mod and ignore the... less tolerant members here.
And to everyone else, respect the age-old wisdom,
If you don't like a mod, don't use it.
Thank you.
Erm, no. He/She's perfectly happy to move if I could suggest a better site for him/her.
I am not chasing anyone off, just suggesting a better place for a mod based on, a, well, let's just say flammable topic.
But unfortunately it seems that I am the one being less tolerant, even though I am also the one being randomly attacked because of a suggestion. Wooo.
Re: Vis development page (MLP mod) [update 19/11/12]
Posted: Mon Jan 21, 2013 1:43 am
by Kieve
I'm sorry, blaeron, I didn't intend to single you out personally. That was a general statement about the excess levels of vitriol in this particular thread - I'd like to think that's about done with, but... internet.

The point being only that this mod deserves to be here just as much as any other.
Nevertheless, you've my apologies for making it seem as if I was only addressing yourself.
Re: Vis development page (MLP mod) [update 20/1/13]
Posted: Mon Jan 21, 2013 1:55 am
by UltraMantis
FTL needs a DBZ mod to spread the flammability around. Also, european soccer teams recolor mod. \m/
Now please stop posting unhelpfull comments.
Re: Vis development page (MLP mod) [update 20/1/13]
Posted: Mon Jan 21, 2013 4:35 am
by DryEagle
aczom wrote:Again, if anyone knows how I can include several choices for crew members, I'd appreciate that you stand up.
Humans get a random choice of 2 different sprites because of male/female variation. So you could swap your races around and use human for the one that you want to have 2 variants. That's the only way to do it though as far as I know, though you might want to fiddle around and see if it's possible to give other races separate male/female sprite sets.
Re: Vis development page (MLP mod) [update 20/1/13]
Posted: Wed Feb 13, 2013 2:00 am
by Daxalog
I cant wait for this mod to come out. Maybe it will provide some replay value.

Re: Vis development page (MLP mod) [update 20/1/13]
Posted: Fri Feb 15, 2013 10:03 pm
by Spearka
i know when it would be acceptable to make a pony mod for any game.............
this isn't
Re: Vis development page (MLP mod) [update 20/1/13]
Posted: Fri Feb 15, 2013 10:49 pm
by UltraMantis
Spearka wrote:i know when it would be acceptable to make a pony mod for any game.............
this isn't
Please keep such opinions to yourself. Further hostility in this thread will not be tolerated. If you have no interest in the mod/idea, just ignore it.
Re: Vis development page (MLP mod) [update 20/3/13]
Posted: Wed Aug 28, 2013 11:14 pm
by agigabyte
I doubt that this is still going, but if it is, keep going. I personally probably won't use it but people do not need to burn you alive with the flaming. Good luck!

Re: Vis development page (MLP mod) [update 20/3/13]
Posted: Thu Aug 29, 2013 1:31 am
by UltraMantis
Could happen, it's probably being developed, but will never be posted here. It's too much of a magnet for all kinds of crap. Regardless of how people want to react to "cute", this topic attracts a disproportionate share of hostility.
Re: Vis development page (MLP mod) [update 20/3/13]
Posted: Thu Aug 29, 2013 4:43 pm
by speedoflight
Actually i dont see why this mod could be different from other non-sense mods out there. If people likes it, thats enough i guess. But i prefer to play just another different type of game instead of playing a mod like this.. lol. I like space ships related games, and with this mod that will be out of question..