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Re: [MOD] [BETA] Tardis AE (v009c)

Posted: Thu Aug 20, 2015 8:17 pm
by Gencool
Ah, no worries! I did think that was quick :P
If you're gonna play anyway, just keep an eye out for it. I'm not gonna get chance to fix anything till monday anyways.

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Mon Aug 24, 2015 8:53 am
by Chrono Vortex
So I finally got the artillery system in CE after reloading the same save over a few days and it turns you you only get one system.

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Mon Aug 24, 2015 10:31 am
by Gencool
Dagnabit.

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Mon Aug 24, 2015 2:08 pm
by Gencool
Apart from that, it's behaving well?

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Mon Aug 24, 2015 9:17 pm
by Chrono Vortex
Yep, the animation for the vortex looks good. The explosion on the enemy ship is just a giant white box but I'm assuming that's because there's no explosion animation yet.

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Mon Aug 24, 2015 10:29 pm
by Gencool
-_-
No, there's an explosion there.
The white box is 'cause it's too big for the game to render.
Thing is, I don't get that problem. Must vary from pc to pc.

Damnit...


If the first half works, I'l just trim the second to match. Should only cut out a couple of frames, and i'l know it works on at least 2 machines then...

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Tue Aug 25, 2015 5:23 am
by Chrono Vortex
I just realized what the explosion animations are supposed to look like (I kept expecting to see them in the explosions folder) and now I'm really disappointed that they don't work! But wait... JESUS CHRIST, 11776 PIXELS LONG!? No freaking wonder, I can barely get my computer to do 5000... Couldn't you just stick the toclafane drone closer to the ion explosion animation?

Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Posted: Tue Aug 25, 2015 9:34 am
by Gencool
Heh, I forgot that my pc's a beast. I'l trim it down a bit where I can.

[edit] I've trimmed down the space and halved the framecount, sits at 4500 now...

Re: [MOD][BETA] Tardis/Paradox AE (v010.3)

Posted: Sat Aug 29, 2015 4:22 am
by Gencool
New download link on the front page.
I'm thinking of this as final, but leaving it in beta for a few days before 'officially releasing' it.

The biggest difference is that I've written a new start and end for the Tardis. The Master doesn't have this, but I can't justify the time to write a whole new set of events for a secondary character. Besides, his ship is slightly more challenging, so there's that.

If anyone would be kind enough to give it a playtest, please do so.

Re: [MOD][BETA] Tardis/Paradox AE (v010.3)

Posted: Sat Aug 29, 2015 5:21 am
by stylesrj
Not sure if it's intentional but when I went to that quest beacon in Sector 1, I lost my engines to a Rebel ship and they started pummelling me with overpowered goodness...

Then as I was hoping they'd go away and let me live, suddenly the ship shut down all its systems and gave me some fuel. Yeah the battle went on for so long it timed out and I probably missed out on some important storyline. You may need to give the TARDIS some engine power. Even CE does that in tight quartered environments.