[MOD][BETA] Tardis/Paradox AE (v010.5)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Gencool
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Re: [MOD] [BETA] Tardis AE (v009c)

Post by Gencool »

Ah, no worries! I did think that was quick :P
If you're gonna play anyway, just keep an eye out for it. I'm not gonna get chance to fix anything till monday anyways.
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Chrono Vortex
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Chrono Vortex »

So I finally got the artillery system in CE after reloading the same save over a few days and it turns you you only get one system.
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Gencool
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Gencool »

Dagnabit.
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Gencool
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Gencool »

Apart from that, it's behaving well?
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Chrono Vortex
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Chrono Vortex »

Yep, the animation for the vortex looks good. The explosion on the enemy ship is just a giant white box but I'm assuming that's because there's no explosion animation yet.
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Gencool
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Gencool »

-_-
No, there's an explosion there.
The white box is 'cause it's too big for the game to render.
Thing is, I don't get that problem. Must vary from pc to pc.

Damnit...


If the first half works, I'l just trim the second to match. Should only cut out a couple of frames, and i'l know it works on at least 2 machines then...
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Chrono Vortex
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Chrono Vortex »

I just realized what the explosion animations are supposed to look like (I kept expecting to see them in the explosions folder) and now I'm really disappointed that they don't work! But wait... JESUS CHRIST, 11776 PIXELS LONG!? No freaking wonder, I can barely get my computer to do 5000... Couldn't you just stick the toclafane drone closer to the ion explosion animation?
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Gencool
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Re: [MOD] [BETA] Tardis AE (v009d) + The Paradox

Post by Gencool »

Heh, I forgot that my pc's a beast. I'l trim it down a bit where I can.

[edit] I've trimmed down the space and halved the framecount, sits at 4500 now...
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Gencool
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Re: [MOD][BETA] Tardis/Paradox AE (v010.3)

Post by Gencool »

New download link on the front page.
I'm thinking of this as final, but leaving it in beta for a few days before 'officially releasing' it.

The biggest difference is that I've written a new start and end for the Tardis. The Master doesn't have this, but I can't justify the time to write a whole new set of events for a secondary character. Besides, his ship is slightly more challenging, so there's that.

If anyone would be kind enough to give it a playtest, please do so.
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stylesrj
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Re: [MOD][BETA] Tardis/Paradox AE (v010.3)

Post by stylesrj »

Not sure if it's intentional but when I went to that quest beacon in Sector 1, I lost my engines to a Rebel ship and they started pummelling me with overpowered goodness...

Then as I was hoping they'd go away and let me live, suddenly the ship shut down all its systems and gave me some fuel. Yeah the battle went on for so long it timed out and I probably missed out on some important storyline. You may need to give the TARDIS some engine power. Even CE does that in tight quartered environments.
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