Re: [Beta Phase] Flagship Randomizer 0.1 for CE
Posted: Thu Sep 04, 2014 10:36 am
This reflects my feelings perfectly, can't wait to try it out.Russian Rockman wrote:
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
This reflects my feelings perfectly, can't wait to try it out.Russian Rockman wrote:
I think that's actually just a CE issue since this doesn't touch events, yet.stylesrj wrote:Bug report! Or at least a minor nuisance:
Phase 3 didn't give me an option to use my Mind Shield or Subspace Scanner. It just went straight into the action so now my crew is trying to kill me and I can't do a thing about it, except perhaps hack them... but still I bought that augment specifically to counter that system (while I wasted one on a Subspace Scanner despite there being no cloak whatsoever for any phase)
I was only thinking something along the lines of just 2-3 pieces of missing information, like a weapon and the layout, or a drone and a system, or a weapon and an augment. That way it wouldn't really be a huge disadvantage not knowing everything about the flagship, but would add an element of mystery.Sleeper Service wrote:Concerning data decryption throughout the game:
While this has some appeal its also very annoying to implement. Further there are some pretty hefty limitations, primarily that there is no way to check which part of the data already has been decrypted. So there is a chance that the player just decrypts the same part of the data again and again, in the end not getting the vital information even after completing all possible decryption quests. It also possible that you never get a chance to decrypt anything, the disadvantage would not be that great but I'd rather make all the information accessible in the first place.
Well, since you asked so nicely...Sleeper Service wrote: If anyone feels like posting screenshots, please do so! I'd love to see how your individual boss battles looked.
I think that dividing the info on 3 main parts is good idea. The "repeating" information problem when you get the same info for the second time is some kind of risk (missing data, rumours, pilots that know something from the same place as you - these are the possible reasons). I think this risk would be similar like loosing your crewmember, so there should be some other option to choose. The I idea that I already have is canteen where we can buy some info or talk to pilots.Russian Rockman wrote:I was only thinking something along the lines of just 2-3 pieces of missing information, like a weapon and the layout, or a drone and a system, or a weapon and an augment. That way it wouldn't really be a huge disadvantage not knowing everything about the flagship, but would add an element of mystery.