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Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 4:56 am
by NarnKar
You have a perfectly serviceable mediafire link above, you know. Just download it from there.
Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 5:45 pm
by zabing12
I edited the post I made.
How do I splice something?
Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 5:59 pm
by NarnKar
Okay, so I downloaded the FTL file...
I turned Hyperion_scout (3).ftl into Hyperion_scout.zip, then unzipped it.
Inside, I found Hyperion_scout.zip .
You don't put .zip archives in .ftl files, you add files to a .zip and convert the .zip to a .ftl .
Hyperion_scout.zip, if converted to Hyperion_scout.ftl, should work just fine.
Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 7:00 pm
by zabing12
Thank you. Now, I had made the hyperion auto laser, but the weapon img is not showing up. I just comes up with the debug weaponart.
Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 9:08 pm
by NarnKar
Code: Select all
<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet>
The image you've named is hyperion_laser_auto_strip12.png .
Capitalization matters! Just change the animSheet to specify hyperion_laser_strip12 instead of Hyperion_laser_strip12
Re: zabing12 has some ideas.
Posted: Fri Aug 08, 2014 11:23 pm
by zabing12
no, my weapon strip is named Hyperion_laser_auto_strip12.png.
Re: zabing12 has some ideas.
Posted: Sat Aug 09, 2014 12:22 am
by NarnKar
Code: Select all
<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet>
<weaponAnim name="HYPERION_LASER_AUTO">
<sheet>Hyperion_laser_auto</sheet>
You have your sheet declared as HYPERION_LASER_AUTO but your weaponAnim calls a sheet named "Hyperion_laser_auto"...I'd suggest renaming the <sheet> section to <sheet>HYPERION_LASER_AUTO</sheet>.
Aside from that, I don't know if there's anything else wrong. It's just good practice to name your image all lowercase and all your data calls all uppercase.
Re: zabing12 has some ideas.
Posted: Sat Aug 09, 2014 2:36 am
by zabing12
I just need a floor now (which I will most likely have trouble with.). This will be put up on the working mods now.
Thanks a lot Narnkar!

Re: zabing12 has some ideas.
Posted: Sat Aug 09, 2014 5:53 am
by NarnKar
Thanks for the shoutout man! Always happy to try and help.
About splicing: it's basically taking an image editor and layering FTL ship parts on top of each other so that it looks like something new. Pretty easy to do, most of the art's already there.
For example: the
Arrowhead(yeah yeah another plug for my mods). It looks like an original image, but if you look closely, you can spot Rock B gibs, Lanius A spines, recolored Rock and Lanius Scout gibs, some Slug enemy gibs...so on. I'll post a .psd for you to look through later.
Re: zabing12 has some ideas.
Posted: Sat Aug 09, 2014 7:21 am
by zabing12
Now, let us tackle the next mod idea: events.
I have some idea how to make them, but no clue how to make them a FTL file and put tehm on slipstream.