Re: [MOD][WIP] Stations Job
Posted: Sun May 11, 2014 12:45 pm
That looks very cool. Does it actually fit in the target window though? That is big enough to fit 14 rooms in for the player though so that's good.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
I love bigger stations so if it's about the same size as the slug station that is fine, I just wanted to make sure it would work.R4V3-0N wrote:I haven't tested it, but I know it's roughly the same size as the Slug Station in terms of pixels width and height.
I know there is a recommended mod for use with CE and that makes the window larger, so the problem isn't that bad. hopefully. If there is one.
I'm not sure Sleeper will approve resizing because I remember him saying something about him messing up the resolution and stuff, but it shouldn't be too bad since you're decreasing the size rather than increasing it. Need to get his personal feedback.R4V3-0N wrote:Well the one on the left is the new version, it can fit on the normal screen barely but some of the 'antenna' just poke it slightly. (it has an odd graphical glitch on superluminal atm... maybe because I didn't have a floor image? idk)
I can try tucking things in, but for now a simple resize can work.
The bigger station though would be best for this mod as it is the player ship and not the enemy.
Code: Select all
<event name="FUEL_OFF_ROCK_CURIOUS">
<text>A curious Rock ship comes in for a closer look at you. They refuse all hails.</text>
<choice hidden="true" req="reactor" lvl="8" max_group="1">
<text>(lvl 1) Attack.</text>
<event>
<text>The Rock people are not renowned for their kindness. If you want something, then you have to take it.</text>
<ship load="FUEL_OFF_ROCK_CURIOUS" hostile="true"/>
</event>
</choice>
<choice hidden="true" req="reactor" lvl="12" max_group="1">
<text>(lvl 2) Attack.</text>
<event>
<text>The Rock people are not renowned for their kindness. If you want something, then you have to take it.</text>
<ship load="FUEL_OFF_ROCK_CURIOUS2" hostile="true"/>
</event>
</choice>
<choice hidden="true" req="reactor" lvl="16" max_group="1">
<text>Attack.</text>
<event>
<text>The Rock people are not renowned for their kindness. If you want something, then you have to take it.</text>
<ship load="FUEL_OFF_ROCK_CURIOUS3" hostile="true"/>
</event>
</choice>
<choice hidden="true" req="reactor" lvl="22" max_group="1">
<text>Attack.</text>
<event>
<text>The Rock people are not renowned for their kindness. If you want something, then you have to take it.</text>
<ship load="FUEL_OFF_ROCK_CURIOUS4" hostile="true"/>
</event>
</choice>
<choice hidden="true" req="reactor" lvl="8" max_group="1">
<text>(lvl 1) Wait and see.</text>
<event load="FUEL_OFF_ROCK_CURIOUS_LIST"/>
</choice>
<choice hidden="true" req="reactor" lvl="12" max_group="1">
<text>(lvl 2) Wait and see.</text>
<event load="FUEL_OFF_ROCK_CURIOUS_LIST2"/>
</choice>
<choice hidden="true" req="reactor" lvl="16" max_group="1">
<text>(lvl 3) Wait and see.</text>
<event load="FUEL_OFF_ROCK_CURIOUS_LIST3"/>
</choice>
<choice hidden="true" req="reactor" lvl="22" max_group="1">
<text>(lvl 4) Wait and see.</text>
<event load="FUEL_OFF_ROCK_CURIOUS_LIST4"/>
</choice>
</event>
<eventList name="FUEL_OFF_ROCK_CURIOUS_LIST">
<event>
<text>The Rock ship circles your station, running scans on your systems. You fear the worst, but the scans pause on your cafe. They obviously have no wish to communicate, but they rush in and leave you starving. It seems they were hungry and even leaved some scrap behind.</text>
<item_modify>
<item type="scrap" min="4" max="8"/>
</item_modify>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!</text>
<ship load="FUEL_OFF_ROCK_CURIOUS" hostile="true"/>
<status type="limit" target="player" system="engines" amount="0"/>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your doors and teleport a bomb straight onto it! Furthermore your sensors detect boarders!</text>
<boarders min="2" max="2" class="rock"/>
<ship load="FUEL_OFF_ROCK_CURIOUS" hostile="true"/>
<status type="limit" target="player" system="doors" amount="1"/>
</event>
</eventList>
<eventList name="FUEL_OFF_ROCK_CURIOUS_LIST2">
<event>
<text>The Rock ship circles your station, running scans on your systems. You fear the worst, but the scans pause on your cafe. They obviously have no wish to communicate, but they rush in and leave you starving. It seems they were hungry and even leaved some scrap behind.</text>
<item_modify>
<item type="scrap" min="4" max="8"/>
</item_modify>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!</text>
<ship load="FUEL_OFF_ROCK_CURIOUS2" hostile="true"/>
<status type="limit" target="player" system="engines" amount="0"/>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your doors and teleport a bomb straight onto it! Furthermore your sensors detect boarders!</text>
<boarders min="2" max="2" class="rock"/>
<ship load="FUEL_OFF_ROCK_CURIOUS2" hostile="true"/>
<status type="limit" target="player" system="doors" amount="1"/>
</event>
</eventList>
<eventList name="FUEL_OFF_ROCK_CURIOUS_LIST3">
<event>
<text>The Rock ship circles your station, running scans on your systems. You fear the worst, but the scans pause on your cafe. They obviously have no wish to communicate, but they rush in and leave you starving. It seems they were hungry and even leaved some scrap behind.</text>
<item_modify>
<item type="scrap" min="4" max="8"/>
</item_modify>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!</text>
<ship load="FUEL_OFF_ROCK_CURIOUS3" hostile="true"/>
<status type="limit" target="player" system="engines" amount="0"/>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your doors and teleport a bomb straight onto it! Furthermore your sensors detect boarders!</text>
<boarders min="2" max="2" class="rock"/>
<ship load="FUEL_OFF_ROCK_CURIOUS3" hostile="true"/>
<status type="limit" target="player" system="doors" amount="1"/>
</event>
</eventList>
<eventList name="FUEL_OFF_ROCK_CURIOUS_LIST4">
<event>
<text>The Rock ship circles your station, running scans on your systems. You fear the worst, but the scans pause on your cafe. They obviously have no wish to communicate, but they rush in and leave you starving. It seems they were hungry and even leaved some scrap behind.</text>
<item_modify>
<item type="scrap" min="4" max="8"/>
</item_modify>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!</text>
<ship load="FUEL_OFF_ROCK_CURIOUS4" hostile="true"/>
<status type="limit" target="player" system="engines" amount="0"/>
</event>
<event>
<text>The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your doors and teleport a bomb straight onto it! Furthermore your sensors detect boarders!</text>
<boarders min="2" max="2" class="rock"/>
<ship load="FUEL_OFF_ROCK_CURIOUS4" hostile="true"/>
<status type="limit" target="player" system="doors" amount="1"/>
</event>
</eventList>
<ship name="FUEL_OFF_ROCK_CURIOUS" auto_blueprint="SHIPS_ROCK">
<escape timer="80" min="30" max="30"/>
<gotaway>
<text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text>
</gotaway>
<destroyed>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="LOW">scrap_only</autoReward>
<status type="clear" target="player" system="pilot" amount="100"/>
</destroyed>
<deadCrew>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="LOW">scrap_only</autoReward>
<status type="clear" target="player" system="engines" amount="100"/>
</deadCrew>
</ship>
<ship name="FUEL_OFF_ROCK_CURIOUS2" auto_blueprint="SHIPS_ROCK_2">
<escape timer="80" min="30" max="30"/>
<gotaway>
<text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text>
</gotaway>
<destroyed>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="LOW">scrap_only</autoReward>
<status type="clear" target="player" system="pilot" amount="100"/>
</destroyed>
<deadCrew>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="LOW">scrap_only</autoReward>
<status type="clear" target="player" system="engines" amount="100"/>
</deadCrew>
</ship>
<ship name="FUEL_OFF_ROCK_CURIOUS3" auto_blueprint="SHIPS_ROCK_3">
<escape timer="80" min="30" max="30"/>
<gotaway>
<text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text>
</gotaway>
<destroyed>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="LOW">scrap_only</autoReward>
<status type="clear" target="player" system="pilot" amount="100"/>
</destroyed>
<deadCrew>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="MED">scrap_only</autoReward>
<status type="clear" target="player" system="engines" amount="100"/>
</deadCrew>
</ship>
<ship name="FUEL_OFF_ROCK_CURIOUS4" auto_blueprint="SHIPS_ROCK_4">
<escape timer="80" min="30" max="30"/>
<gotaway>
<text>The ship jumps away without a word. You hope they didn't leave to get reinforcements.</text>
</gotaway>
<destroyed>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="MED">scrap_only</autoReward>
<status type="clear" target="player" system="pilot" amount="100"/>
</destroyed>
<deadCrew>
<text>You take care to salvage as much scrap as possible from the wreck.</text>
<autoReward level="MED">scrap_only</autoReward>
<status type="clear" target="player" system="engines" amount="100"/>
</deadCrew>
</ship>
Well it is a crystal ship, it is a bit more detailed then all the other ships if you look at them again. Anyway, I can easily shift the parts closer to the middle, shave some off on the right, and tada.Russian Rockman wrote:I'm not sure Sleeper will approve resizing because I remember him saying something about him messing up the resolution and stuff, but it shouldn't be too bad since you're decreasing the size rather than increasing it. Need to get his personal feedback.R4V3-0N wrote:Well the one on the left is the new version, it can fit on the normal screen barely but some of the 'antenna' just poke it slightly. (it has an odd graphical glitch on superluminal atm... maybe because I didn't have a floor image? idk)
I can try tucking things in, but for now a simple resize can work.
The bigger station though would be best for this mod as it is the player ship and not the enemy.
That might be the resolution setting you're using. Have you tried setting the game in windowed mode?stargateprovider wrote:The "Fuzyness" and station position
It's just that everything in my FTL game looks fuzzy, outside the game the images are fine,
It seems the max_group attribute may be completely useless or redundant since you can apply an upper bound to your requirements now with max_lvl. I suppose there could be a situation where max_group could be useful, but I fail to see it.stargateprovider wrote:There's one problem though about events that have multiple options (like FUEL_OFF_ROCK_CURIOUS):
"Attack" or "Wait and see" for example
I made multiple blue options for different levels of Attack and that works fine
If I leave the Wait and see option white, then the enemy that may get spawned will always be the same level, but if i make it blue like the Attack option the only one of the options will appear (usually attack). max_group="0" and max_group="1" don't seem to make a difference either