Introduce me to modding

Discuss and distribute tools and methods for modding. Moderator - Grognak
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Introduce me to modding

Post by kartoFlane »

Guess I forgot to mention that; .ftl files are just renamed zip archives. So select the data folder in your mod, pack it into a zip, then rename the zip to have .ftl extension.
Superluminal2 - a ship editor for FTL
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

kartoFlane wrote:Guess I forgot to mention that; .ftl files are just renamed zip archives. So select the data folder in your mod, pack it into a zip, then rename the zip to have .ftl extension.
To be perfectly honest, I have no idea how folder structures work.
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InventorRaccoon
Posts: 23
Joined: Thu Apr 17, 2014 5:25 pm

Re: Introduce me to modding

Post by InventorRaccoon »

WhiteWeasel wrote:
kartoFlane wrote:Guess I forgot to mention that; .ftl files are just renamed zip archives. So select the data folder in your mod, pack it into a zip, then rename the zip to have .ftl extension.
To be perfectly honest, I have no idea how folder structures work.
You need to make a .zip folder, put the data inside and rename it to have .ftl at the end. Then pop it into the mods folder of Slipstream and patch it in through Slipstream.
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

Like this?
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InventorRaccoon
Posts: 23
Joined: Thu Apr 17, 2014 5:25 pm

Re: Introduce me to modding

Post by InventorRaccoon »

WhiteWeasel wrote:Like this?
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No, you need to take the stuff in the folder out, put them in a .zip, rename to a .ftl and then put it back, you can't have it in a folder.
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

Let's see if it works now! I made it 3 rarity, so let's hope I find it in store!
EDIT: Eh, for sake of testing I'll make it super common.
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

I have this error:
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RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: Introduce me to modding

Post by RAD-82 »

I don't know what you would've done to make it say that. A simple blueprints.xml.append wouldn't do that.

I copied your code from before, then added a little more to give the Kestrel two of them, assuming I didn't make a mistake. I can't test it myself right now.

edit: Giving the Kestrel two was purely for testing, because as mentioned in the next post, it is OP to have more than one. I believe CE has a weapon similar to this, but it isn't quite as fast on the recharge.

edit (April 25, 2014): Received message, "Sorry, the board attachment quota has been reached." Removed this file which should no longer be needed to see if it helps any.
Last edited by RAD-82 on Sat Apr 26, 2014 3:30 am, edited 2 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

Alright guys and gals and hermaphrodites if there happens to be slugs in the audience, lets see the fruits of my labor (with your help of course) in action! It seems pretty OP actually, like a down clocked vulcan. But that's because RAd-82 gave the kestral two. By itself the F.R. Laser can't even deal damage if the opponent has one shield layer. However pair it with another weapon to knock down the shields and this baby will keep them down, freeing up your other weapon to wreak havoc. I might rebalance it a little, Either making it 3 power bars or increasing cooldown by .5 seconds, (any slower and it would become an ion clone). And for a non OP kestrel, i'd give it a Basic laser and one F.R. Laser. While a strong start, once your enemies get 2 shield layers, you're in a lot of trouble if you have not gotten another weapon.

https://www.youtube.com/watch?v=2vZ_ypT ... e=youtu.be
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Introduce me to modding

Post by WhiteWeasel »

So did anyone like how my first mod played out above?
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