[MOD][WIP]Ship Greeble Graphics Mod
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: [MOD][WIP]Ship Greeble Graphics Mod
Thanks for putting that together. When I finish more of the ships I will look into making it work properly as well.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [MOD][WIP]Ship Greeble Graphics Mod
That can be easily fixed by removing <floorImage> tag from C layout's blueprints.R4V3-0N wrote:I would like to add that you may need to edit over some of your new floor rooms.
Becuase the floor A's are being used also by the type C's.
Superluminal2 - a ship editor for FTL
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: [MOD][WIP]Ship Greeble Graphics Mod
I actually added a <floorImage> tag to the A layout blueprints, so the C layouts are still using the original A floors, but the A ships are using the new images which I renamed by adding _greebles before _floor.kartoFlane wrote:That can be easily fixed by removing <floorImage> tag from C layout's blueprints.R4V3-0N wrote:I would like to add that you may need to edit over some of your new floor rooms.
Becuase the floor A's are being used also by the type C's.
Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_FED">
<mod-overwrite:floorImage>fed_cruiser_greebles</mod-overwrite:floorImage>
</mod:findName>


edit: I guess I'll also add the code that I append to each {ship}.xml. Replace ## with actual numbers.
Code: Select all
<mod:findLike type="offsets">
<mod-overwrite:floor x="##" y="##"/>
</mod:findLike>
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: [MOD][WIP]Ship Greeble Graphics Mod
I've just tested your .ftl file. And it seems to work fine.
I'll probably post a preview of the slug ship soon. Progress is a bit slow since I have many other projects that take up my time. I might also update the kestral a bit too. There are some details I'm not satisfied with.
I'll probably post a preview of the slug ship soon. Progress is a bit slow since I have many other projects that take up my time. I might also update the kestral a bit too. There are some details I'm not satisfied with.
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: [MOD][WIP]Ship Greeble Graphics Mod
Here's a preview of the slug ship. I think maybe I'll do the Lanius next.
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- Posts: 135
- Joined: Tue Nov 19, 2013 3:04 pm
Re: [MOD][WIP]Ship Greeble Graphics Mod
I think a few more details on the slug would be nice. Other than that though, everything is looking amazing. Cant wait for a complete replacement for all ships.
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: [MOD][WIP]Ship Greeble Graphics Mod
I just want to say I'm still working on this. It took a little break from this. I might release a first version when I finish all the A types.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [MOD][WIP]Ship Greeble Graphics Mod
Keep up the great work. The Slug one is awesome. I love that you made the outer hull visible at some points and that the greeble graphic is as irregular as the actual ship layout.
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- Posts: 135
- Joined: Tue Nov 19, 2013 3:04 pm
Re: [MOD][WIP]Ship Greeble Graphics Mod
I hope some more progress is being made on this. I check back once a week to see if you pushed out your first batch of type A Greebles.
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- Posts: 1
- Joined: Fri Jul 04, 2014 12:34 am
Re: Ship Graphics
ya i love it toKieve wrote:This is one of those things that feels like such a simple mod, and yet so wonderful. Please, continue