[MOD]Star Wars V1.3.1.02

Distribute and discuss mods that are functional. Moderator - Grognak
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Sire Dick Chappy
Posts: 1
Joined: Thu Jul 25, 2013 12:13 am

Re: Star Wars

Post by Sire Dick Chappy »

Perhaps you should make a venator cruiser, which can also be found in swfoc. or maybe some of the pirate cruisers, which would work well with the pirates mod. Perhaps maybe a droid ship could be found??

I love the mod and hope events are added!
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars

Post by LordAshram »

Hey Swarm, sorry I just saw your message.... email sent!

You know, I was thinking... if you want to have a nice full range of drones available (i.e. a ship attack I, II, and III, and so on) you COULD do different squadrons of the same ship.

For example... Yellow Squadron of X-Wings could be attack 1, Green could be attack 2, and Red or Rogue attack 3.

That way you could really have a TON of different drones... three levels of attack, defense, plus missile and ion and...

Anyway, graphics emailed over. Sorry I couldnt get the transparent backgrounds to save... NO idea why.
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars

Post by LordAshram »

Hm double post.

And I wouldn't mind doing events, if I can read up on how to do them:)
Thunderr
Posts: 142
Joined: Sun May 19, 2013 9:09 pm

Re: Star Wars

Post by Thunderr »

Looks sweet! I'll have to try it out.
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars V1.1 Drones Update

Post by LordAshram »

Hah! Just saw the update. They look good! Took a Star Destroyer for a little run:)

If I might recommend... I would consider getting rid of the engine/movement graphics for the drones... I don't think they really need them? Maybe just replace them with a completely transparent graphic?

Good stuff! Starting in on a ship now:)
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars V1.1 Drones Update

Post by LordAshram »

Hey Swarm,

I just did a really rough redo of the Corellian Corvette with more FTL graphics... any good? Or not worth it?

Image

Here is the art on its own. It is not really done, but close... not sure how much more detail it would need, since it is always covered up by rooms. Anyway... it took a bit of time... is it worth doing this?

Image
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars V1.1 Drones Update

Post by LordAshram »

Hey Swarm (or anyone, I guess...)

I wanted to look at some of the weapons you added, but I can't seem to find them in the Starwars 1.1 ftl file. When I extract it I just get three folders, including a data folder that seems to only have ship info. Any chance you (or anyone, I guess!:) ) can tell me where to find these?

Thanks!
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Star Wars V1.1 Drones Update

Post by UltraMantis »

Should be in blueprints.xml.append and animations.xml.append

Watch your spelling and syntax when editing weapons. ;)
Report spam using the handy Report Button Mod.
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars V1.1 Drones Update

Post by LordAshram »

Ah, okay, thanks!:)
LordAshram
Posts: 71
Joined: Thu Jul 18, 2013 11:45 pm

Re: Star Wars V1.1 Drones Update

Post by LordAshram »

Okay, Swarm, another idea:

I know I get really irritated when I am flying a rebel ship and come up against X-Wings:)

So... how about if you split your mod into TWO mods.

Star Wars: Rebel Alliance, where you play as a rebel ship and the AI only generates Imperial ships, and Star Wars: Imperial Might (or something like that) where you play as an Imperial ship and the AI only generates Rebel ships.

And then you only made rebel drones available to the AI in Imperial Might so that as an Imperial you never fight AGAINST TIE fighters and as a Rebel you never fight against B-Wings.

That is doable, right?
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