Re: [SHIP] The Marauders
Posted: Tue Mar 05, 2013 12:48 am
BrenTenkage wrote:http://www.youtube.com/watch?v=h4a3FrXVn4Q&feature=youtu.be
here ya go

Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
BrenTenkage wrote:http://www.youtube.com/watch?v=h4a3FrXVn4Q&feature=youtu.be
here ya go
Thanks very much.Ginger Dragon wrote:Wow! These ships really are difficult. Probably not the best mods to start off with after taking a week long break from the game, but hey It was still incredibly fun, and the mod is VERY well made!
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They usually do.Ginger Dragon wrote:Here's the playthrough I did. I started out with the Magma, then decided to play the IceLord. Both runs ended in Catastrophe...
*Grins like the evil pyro he is* You are after my own heartBKT wrote:So I try this one out for a bit:—
- Ion ship look nice and is way too strong.![]()
- Fire ship is cute— unusable, but cute.![]()
You don't really get the point of Fire build;— why playing a fire-orient ship if you can't get a nice view on the enemy being burned alive, which is what made it fun to play in the first place?
Sure it is, in sector 1. By sector 4 it isn't nearly as strong. And if you keep the weapon loadout by the end it loses steam badly. One other thing that can bit it in the ass is the randomness of items in stores. You have no idea if you can easily find a decent pair of weapons, or how long you can last with the current ones.BKT wrote:- Ion ship look nice and is way too strong.![]()
Not sure what you mean by unusable. It's not going to be easy but you absolutely can get killed by the rebel flagship. This is confirmed 100%BKT wrote:- Fire ship is cute— unusable, but cute.![]()
Here's my thoughs on designing a ship. Make an ideal loadout, one that is logical or fitting. Then nerf the ship. Remove things from it. Don't have it start with all toys, otherwise what's a player to do during the game?BKT wrote:You don't really get the point of Fire build;— why playing a fire-orient ship if you can't get a nice view on the enemy being burned alive, which is what made it fun to play in the first place?![]()
Reliability is a problem. Usually around sector 4 or 5. Beyond that point any beacon could be the last. Other gimped ships force the player to go through a phase before resolving the problem (most obvious parallel being the lack of shields), but in this case you're expected to go all the way with the crippling injury. It's not even a question of "Will you make it?" but rather "How far will you go?"BKT wrote:- Fire ship has all of the major weaknesses from those 'specialized' ships-
Well since it has 0 defense, it has to be all offense by defaultBKT wrote:How can it be 'all offense' when it can't even destroy a shieldless AI ship— I mean... ALL ships in vanilla can do it, even the one without any gun whatsoever... That's embarrassing!