Page 4 of 6

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Mon Jan 21, 2013 6:22 pm
by DCChuckles
The ship is a bit too far up the screen, isn't it? Otherwise, fantastic :)

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Thu Jan 31, 2013 7:50 am
by Kieve
DCChuckles wrote:The ship is a bit too far up the screen, isn't it? Otherwise, fantastic :)
Yeah, small alignment issue I forgot to fix in this release. Will be corrected soon.

-Thanks to DCC's help, the Incursor ships will actually have their own set of custom interiors. It's a relatively minor detail, but as I've been wanting to set these ships apart from stock FTL, this is a huge step in the right direction. Very much appreciated!

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Sat Feb 23, 2013 12:24 pm
by Vhati
There's a naked ampersand in blueprints.xml.
<tooltip>Projectile weapon; Deals 2 damage; Minor chance of breaching & fires</tooltip>
It should be & to be valid xml.

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Wed Feb 27, 2013 1:00 am
by archangel
I love the way the cruiser looks but I think the weapons could be a little less missle based cause I ran out of missles sector 1 other then that great ship! :lol:

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Sat Apr 06, 2013 4:39 am
by VanguardOfValor
Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.

Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod. :D

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Sat Apr 06, 2013 1:36 pm
by Cainthegamer
I love the texture of the ship and the colours you picked ! :D Still it would to be extremely awesome if there would to be a bigger version of the ship, Like a battle ship instead of a little cruiser.Still a realy awesome mod :D Keep up the good work ;) <3

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Tue Apr 16, 2013 10:10 pm
by Kieve
VanguardOfValor wrote:Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.

Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod. :D
Thanks! I think I fixed this in my current WIP version but things do have a way of slipping past me. I know for a fact the shield ellipse (impact-wise) is also a bit off.

Really need to get back to this mod...

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Tue Apr 16, 2013 10:59 pm
by DryEagle
kieve lives! welcome back man

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Wed Apr 17, 2013 1:31 am
by Kieve
DryEagle wrote:kieve lives! welcome back man
Thank you :) Never died, just had other things on my plate. Still don't have much time to dedicate to Incursion right now, but hopefully in a couple weeks I can pick up some of where I left off.

Re: [MOD] Incursor Cruiser (v0.9c)

Posted: Fri Apr 26, 2013 12:36 am
by Gausss (Gau-sis)
PLEASE ADD SOME KIND OF LASER THAT DOES NOT NEED A MISSLE