[MOD] Incursor Cruiser (v0.9c)

Distribute and discuss mods that are functional. Moderator - Grognak
DCChuckles
Posts: 91
Joined: Sun Sep 16, 2012 10:28 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by DCChuckles »

The ship is a bit too far up the screen, isn't it? Otherwise, fantastic :)
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Kieve »

DCChuckles wrote:The ship is a bit too far up the screen, isn't it? Otherwise, fantastic :)
Yeah, small alignment issue I forgot to fix in this release. Will be corrected soon.

-Thanks to DCC's help, the Incursor ships will actually have their own set of custom interiors. It's a relatively minor detail, but as I've been wanting to set these ships apart from stock FTL, this is a huge step in the right direction. Very much appreciated!
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Vhati »

There's a naked ampersand in blueprints.xml.
<tooltip>Projectile weapon; Deals 2 damage; Minor chance of breaching & fires</tooltip>
It should be & to be valid xml.
archangel
Posts: 2
Joined: Wed Feb 27, 2013 12:47 am

Re: [MOD] Incursor Cruiser (v0.9c)

Post by archangel »

I love the way the cruiser looks but I think the weapons could be a little less missle based cause I ran out of missles sector 1 other then that great ship! :lol:
VanguardOfValor
Posts: 205
Joined: Sun Nov 04, 2012 6:24 am

Re: [MOD] Incursor Cruiser (v0.9c)

Post by VanguardOfValor »

Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.

Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod. :D
Various Valorous Videos, should you be interested...
Cainthegamer
Posts: 1
Joined: Sat Apr 06, 2013 12:59 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Cainthegamer »

I love the texture of the ship and the colours you picked ! :D Still it would to be extremely awesome if there would to be a bigger version of the ship, Like a battle ship instead of a little cruiser.Still a realy awesome mod :D Keep up the good work ;) <3
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Kieve »

VanguardOfValor wrote:Hey Kieve, if you change the X_OFFSET to 1, Y_OFFSET to 0 and VERTICAL to 21 in the krs_inc_cruiser.txt file, the ship lines up much more nicely on-screen.

Just thought I'd mention that because the random positioning of the ship was one of the only things that got on my nerves with this otherwise fantastic mod. :D
Thanks! I think I fixed this in my current WIP version but things do have a way of slipping past me. I know for a fact the shield ellipse (impact-wise) is also a bit off.

Really need to get back to this mod...
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [MOD] Incursor Cruiser (v0.9c)

Post by DryEagle »

kieve lives! welcome back man
All ships I have created include custom weapons, graphics etc:
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Kieve »

DryEagle wrote:kieve lives! welcome back man
Thank you :) Never died, just had other things on my plate. Still don't have much time to dedicate to Incursion right now, but hopefully in a couple weeks I can pick up some of where I left off.
Gausss (Gau-sis)
Posts: 2
Joined: Mon Apr 08, 2013 11:38 pm

Re: [MOD] Incursor Cruiser (v0.9c)

Post by Gausss (Gau-sis) »

PLEASE ADD SOME KIND OF LASER THAT DOES NOT NEED A MISSLE
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