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Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:06 am
by Nicb1
I've noticed that the endless loot addon has jumped from about 1.6mb to 143mb in the latest version which really surprised me.

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:12 am
by Lolernaut22
rannl wrote:
Lolernaut22 wrote:I have this problem where I load up Captain's Edition, no other mods, the loading bar fills up then freezes when full. My game is stuck and won't quit unless I open a task manager. Any help please?
The previous version of 1.207 had this problem. The new 1.207b should fix this.
Whoops, It turns out, I just have a piece of crap computer that cant handle it fullscreen. Sorry.

Re: FTL Captain's Edition 1.207/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:13 am
by dalolorn
Invisty wrote:Lovely mod, really makes the game so much more replayable.

Also props to the Culture references. I thought they were just coincidental until I saw a human crew member called Diziet ;)
Heh, there's also Apophis, Ra, McKay, Picard... how did you miss all of those? :P

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:17 am
by Saizew
Nicb1 wrote:I've noticed that the endless loot addon has jumped from about 1.6mb to 143mb in the latest version which really surprised me.
It's because of the new added visual variants.
Take a look here: http://www.ftlgame.com/forum/viewtopic. ... 970#p75077

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:21 am
by Nicb1
Saizew wrote: It's because of the new added visual variants.
Take a look here: http://www.ftlgame.com/forum/viewtopic. ... 970#p75077
Ah nice, was wondering if the wrong file was uploaded or something. Looking forward to testing the update.

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:24 am
by Sleeper Service
Nicb1 wrote:I've noticed that the endless loot addon has jumped from about 1.6mb to 143mb in the latest version which really surprised me.
That is because it includes visual variants for all weapons, drones and ships now.
CoryStarkiller wrote:Tried redownloading all the mods, verifying FTL's Steam cache, and reinstalling from scratch.
EL 0.97 is the only thing causing problems.
I can't reproduce this. Can someone else confirm that it is working? Or does it not?
Estel wrote:Wasn't rannl (or karto) suggesting, that using replacing files instead of .append would go around this problem? No idea how hard/easy it would be to do from your (creator of mod) perspective. Or maybe some script for packer/unpacker, that would perform operation after everything is set up? I'm just wondering what options we have here, it would be sad to throw away multi-prefix idea due to limitations of mod manager, not game itself. Unless karto manages to cook something ingenious, but I'm not sure if java isn't limiting him here (god, how I hate that (java) programming environment!).
I though rannls suggestion was more aiming at allowing a new file ending in SMM that does... well I have no Idea what it does but apparently there was some way to get to better results.
Himynameisbob wrote:Idk if its a bug or not for CE Infinite, but whenever I reach the exit and go to the next sector using 1 fuel, it always brings me to the crystal sector with the quest in it. This is kind of annoying if I don't have 10 fuel and i'm wondering if there is a way to fix this?
You have to observe the load order shown in the first thread, which is also written under each individual download link. Other than that loading any event that changes the crystal sector after CE Infinite might cause this. The fuel requirement is part of how CE Infinite works, which is mentioned in the CE Infinite description.

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:29 am
by Mscizor
Sleeper Service wrote:
CoryStarkiller wrote:Tried redownloading all the mods, verifying FTL's Steam cache, and reinstalling from scratch.
EL 0.97 is the only thing causing problems.
I can't reproduce this. Can someone else confirm that it is working? Or does it not?
I can confirm that EL 0.97 causes problems.

Load Order:

BPaB 1.2.1
FTL CE 1.207b
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Infinite Addon 1.207
CE EL for CE Infinite 0.97

Also, I tried it without BPaB and Music, still didn't work. Also tried without EL 0.97, and worked.

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:32 am
by Nicb1
I just finished downloading the new update, and am having the same problems where i get a runtime error when running the game.

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:36 am
by Sleeper Service
rannl wrote:Hey there fellow captains.
I've finally encountered an FTL CEi playthrough on YouTube which also show cases EL (pre image addition).

http://www.youtube.com/watch?v=zvGlsyBnGP4
Oh wow, this guy did not at all read up on what he is installing and what it does. He seems completely oblivious to Infinites features...
Mscizor wrote: can confirm that EL 0.97 causes problems.

Load Order:

BPaB 1.2.1
FTL CE 1.207b
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Infinite Addon 1.207
CE EL for CE Infinite 0.97

Also, I tried it without BPaB and Music, still didn't work. Also tried without EL 0.97, and worked.
My only explanation right now is that FTL itself can't handle caching all the new images on some systems. I still cant reproduce this error. Is there someone who got it working? Can you post your system specs?

Re: FTL Captain's Edition 1.207b/Inf 1.207/EL 0.97

Posted: Sat Apr 26, 2014 9:39 am
by Nicb1
My system is pretty much a fairly high end gaming system. Specs are:
CPU: AMD FX 8320
GPU: AMD Sapphire r9 270x toxic edition
Ram: 12GB DDR3