Nice to be back in such pleasant company
Sleeper Service wrote: Still, it turns a completely functional weapon category into something completely different. I recommend you all try to get you hands on the actual Missile Flak and fool around with it a little bit to see how it handles. I strongly feel that the concept can't really work out for lower tier swarms.
I'm starting to agree that it would make only high-tier swarms possible, which would, probably, totally reverse current "chain" of weapons - swarms would, probably, become the most deadly missile types. Maybe those micro-missiles left alone as they are is not a bad idea, after all? I'll try to do some tests with missile flak, too.
With some of your changes to scatter lasers (some of them can, actually, harm systems now, IIRC), the same start to be valid for them - it seems like they're finding own niche.
Sleeper Service wrote:There is a mark II that does repair two. The repair bombs are also meant to be the less great free repair utility thing. The nerf was made with CE Infinite in mind as well, accumulating missiles is more likely there than accumulating drones.
Godd point, and I had no idea about tier II one. Then, it makes more sense

I'm wondering if 2 energy bar for 1 hull repair (chained with increased cooldown) isn't too harsh on reactor, but I'll compare it with actual tier II before complaining
Sleeper Service wrote:I guess that was on hard then? I'll have a look at the ship, but it does not have greater upgrade potential than regular Rebel cruisers right now. How do those look on hard anyway?
Yes, on hard. Hm, I seems to recall rebel cruiser in Fed sector that wasn't so dedicated to hacking systems and minds, but it was some early (2? 3?) sector, too. Maybe I just got unlucky with roll

Also, lately, it's very hard to meet Rebel Cruisers, as they're not guarding exit beacons anymore

On rebel-controlled beacons, I'm meeting only fighters and elite spotters+artillery, so reb cruiser seems to be only available in Reb or Fed sectors, nowadays (unless you have changed it in one of the latest versions and I missed it in changelog).
When we're at it, this "guaranteed" fighter + ABS on exit beacon is a little boring, to be honest. I miss meeting cruisers/battleships/elite spotters there (BTW, for such important thing as exit beacon, elite spotter+artillery+abs in one fight would be nice thing to meet

)
Cheers,
/Estel