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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Sun Apr 20, 2014 10:44 pm
by Backdraft99
V 1.206 download link for Infinite sends me to 1.206 captains edition download

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Sun Apr 20, 2014 10:57 pm
by Sleeper Service
Backdraft99 wrote:V 1.206 download link for Infinite sends me to 1.206 captains edition download
Oops, sorry. Thats fixed now. :|
The wise Sten wrote: Can you elaborate? Right now SMM is ignoring everything I do, but it still hasnt "died", as in completely stopped.

EDIT: I force quitted it. Guess no EL for me. Atleast until i figure out what went wrong...

How long does it take for you people to patch Endless loot?
This is out of our hands, as the mod manager can't handle EL on some (32b) systems due to the amount of new data to patch in. If you tried the suggestions mentioned on the first page and it still does not work then there is nothing we can do.

On a side-note: Pretty much all inquiries and problems on this and the last pages are covered by the troubleshooting section right at the beginning of the first page of this thread. Please take the time to read it and apply the many suggestions made there.

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Sun Apr 20, 2014 11:36 pm
by Russian Rockman
Sleeper Service wrote:Todays update deals mostly with some small and medium fixes, especially convening the Endless Loot Addon. We hope to bring you visual variants in the next release.


CE Update 1.205
- LASER type mines list-rarity reworked for AUTO and REBEL list; based on the fact that the game probably treats these as lasers
- Enemies should overall be less often equipped with cloak weapons and swarm missiles now
- A new era: Swarm missiles can now be targeted by lvl one defense drones. Holy scrap!
- Swarm missiles gained a small fire and/or breach chance (much lower than their regular missile counterparts)
Those are really good changes. About the swarm missiles you're right that they aren't as bad as normal ones, but I guess the reason everyone is afraid of them is because of how a lot of enemy's have them (you've fixed this now), and because of the animation and noise they make :P (makes them seem more intimidating then they actually are.

Hmm. I get why you made them targetable by regular defense drone 1's now, but I always thought that was the point of those missiles. It seems like it would be hard for a basic defense drone to take out an entire swarm of tiny missiles. Why did you decide to change this now after so long?


Sleeper Service wrote:- Committing acts of piracy now requires a second confirmation
- Civilian trader sell option will now only appear if you carry trade goods
- Production Augments are now marked as such in the description
- Faction aug descriptions tell more clearly what special actions they might enable now
Yeah for new users! :mrgreen: I'm wondering how you fit all the info in the faction augment descriptions, there's limited room in some of those.


Sleeper Service wrote:- Some icon-reworks by Russian Rockmen integrated (map ship icons so far)
I'll try to send you the other stuff I've been working on all in a bundle, "sometime" "soon", but I am very busy of late so it might take longer than normal. However, as long as I'm sending you this stuff I will finally send you an alpha version of the hangar animations, when I do finally send you the other stuff. You can either a.) Do nothing b.) Try and add your own animations, or c.) pass it off to a more skilled spriter to add unique animations. Most likely I will just include the bases of the different species without any color changes at first.


Sleeper Service wrote:- Enemy flashbang sound volume lowered further
- It is no longer possible to travel towards deeps space from sector 8, due to a game-load related bug
- Ship unlock quests can now rarely be found in deep space
Thank God!
Aaaaaah. :(
YEAH. :D

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 12:01 am
by Sleeper Service
Russian Rockman wrote:Hmm. I get why you made them targetable by regular defense drone 1's now, but I always thought that was the point of those missiles. It seems like it would be hard for a basic defense drone to take out an entire swarm of tiny missiles. Why did you decide to change this now after so long?
It partly made sense, but was never entirely intentional. They had to be LASER type to be able to fire animated projectiles, which was essential for the style I was going for. With AE that this no longer dictates how they behave against defense drones, so I might just as well make them more coherent with normal missiles. The missile might just detonate each other when one is hit and defense drones just got a whole lot smarter I guess.

I'm also not entirely sure if swarms really appear less often now, but there was definitely something amiss with their chance of appearing on enemies. I hope that works better now.

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 1:40 am
by SpXxwW
Hello. Today was the day I found an extremely overpowered weapon from infinite loot. Its that damn missile thing (forgot name.. :oops: ) which shoots 8 missiles at cost of 1 and its hard to aim (spreads to large area) THAT thing + THIS: plus 2 damage + 1 more missile consumed. It does 3 dmg per hit and it has 8 damn projectiles! One shots pretty much every ship that fails to evade. It was fun weapon tho. :lol:

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 7:37 am
by Russian Rockman
This will not happen, but I just thought it worth mentioning. :roll: After thinking about it it would actually be kind of cool if swarm missiles had the AOE targeting affect and fired multiple projectiles at once because then they would only "partially" be shot down by defense drones and that would make sense. Actually that is one thing we do not have, an AOE missile weapon. A "flak" gun that pierces shields. Actually wouldn't a flak Crystal weapon be pretty interesting?

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 8:03 am
by rannl
Russian Rockman wrote:This will not happen, but I just thought it worth mentioning. :roll: After thinking about it it would actually be kind of cool if swarm missiles had the AOE targeting affect and fired multiple projectiles at once because then they would only "partially" be shot down by defense drones and that would make sense. Actually that is one thing we do not have, an AOE missile weapon. A "flak" gun that pierces shields. Actually wouldn't a flak Crystal weapon be pretty interesting?
RR, you always have good ideas ;) I agree with the concept of converting the scatter lasers / swarm missiles to AOE weapons. I'm guessing this is completely doable if you think of swarm missiles as shield piercing lasers - which weapon blueprint-wise, they are.
Flak guns seem like an interesting concept. But keeping in mind that they should be 0 damaging weapons, and that they take up a weapon slot, maybe they can be 0 power weapons? Think of it as sacrificing a weapon slot in order to get a chance to negate defense drones.

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 8:12 am
by Kaerius
SpXxwW wrote:Hello. Today was the day I found an extremely overpowered weapon from infinite loot. Its that damn missile thing (forgot name.. :oops: ) which shoots 8 missiles at cost of 1 and its hard to aim (spreads to large area) THAT thing + THIS: plus 2 damage + 1 more missile consumed. It does 3 dmg per hit and it has 8 damn projectiles! One shots pretty much every ship that fails to evade. It was fun weapon tho. :lol:
Sounds like a fun(and OP) one. I had two asteria missiles, one with tight spread +1 system damage, and one with torpedo +1 damage, as well as an ogre with the +2 damage +1 cost prefix, going into the final battle.

Endboss never stood a chance.

I've also had a breaching chain vulcan... that was fun. Looking forward to finding one with pulsing(+1 ion damage), like I did on a hull smasher laser II. ;)

I'll have to download the latest version when I get home and see if I can find some missile drones and see if those have been fixed, but the patchnotes didn't mention them. (anti-ship missile drones, regular and heavy didn't actually fire any projectiles or do any damage in 1.205, though that's a bit double-edged, since I encountered a couple of enemy ships that sent 3 anti-ship missile drones against me, I was quite happy they didn't work then!)

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 8:58 am
by The wise Sten
Fixed 64-bit java, EL patched in under a minute. Problem solved! :D

Should have looked at the troubleshooting section :?

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Posted: Mon Apr 21, 2014 9:17 am
by rannl
The wise Sten wrote:Fixed 64-bit java, EL patched in under a minute. Problem solved! :D

Should have looked at the troubleshooting section :?
Good to hear TWS, have fun!

Hey sleepy, you should add the 'swag' golden weapons so FTLers can have a scavenger hunt for them :lol:

If only that could become a game achievement .......